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Factorio city block dimensions.


Factorio city block dimensions This blueprint book was made to allow anyone to easily design city block megabases. The middle row is used for train stations, and the other two to place the production setups. That will accumulate huge amounts of trains just for fuel and also be a waste of space. Mar 5, 2021 · I'm working on blueprints for a highly planned base and extensively using the snap-to-grid feature to take the guesswork out of aligning things. 1. Each block has 4 station tracks for 1-1 or 1-3 trains. any belts or blue belts only sub-variants The smallest possible entity size is therefore one tile, 1×1. So, for my current base, each if my City Blocks takes up an area of 6x6 chunks. com/user/S9kDskV9WgTq0C929MA1jCnBATu1 Apr 19, 2018 · Re: LilyRose's City Block base Post by AK90 » Fri May 18, 2018 11:09 pm I loaded this map on my PC at it hated me for it xD Cant get it above 18UPS, and thats on an Intel i7 CPU with 16GB of RAM. The downside is that any Bigger blocks become unwieldy. City blocks are the space for buildings within the street pattern of a city, and form the basic unit of a city's urban For example, I use 96x96 blocks and use the middle chunk for either 2 or 4 lanes of tracks. The solar field surrounds those districts, and consists of 51x29 stamps of a 26. This gives you around 140x140 of usable space (because the rails take up some of it). I've been playing Factorio since 0. I've seen a ton of different block sizes around. City block (constructed from rail segments in Chunk aligned rail system) . This lets you quickly plop down the blocks in map mode (no painful micro-alignment) and have your bots build them. 88 MW setup that fits perfectly within a city block. g. Features. thats a bit crazy. I should actually make a screenshot of the blank cells instead (i hope these cluttered screenshots make sense). EG, if you're making engine units for blue science, you can either have 3 separate trains and stations for iron gears, iron pipes, and steel plates, or you can just use 2 trains full of iron and The base is organized in 13 districts, connected with a 4-lane train track. Comes with two station designs: one for 1-1 trains with no stacker, and one for 1-2 trains with a stacker large enough for two extra trains Basic blocks, boundary segments, stations Stations have correct train limits configured Chunk-aligned But good x-junctions use a lot of space, which can get awkward especially with a city block layout. I like to decouple logistics and production areas on smaller blocks (98²), have the rails or stations on their own blocks and add a dynamic amount of blocks for production area. Version 2 of 196x196 city blocks WIP. Increased from a 4x4 to a 6x6 chunk size. City Block 2. Nov 11, 2016 · "city blocks" with belts instead of bots can work. An extra blueprint with the station with enough overlap with the block blueprint that it can be easily and confidently placed makes it pretty straightforward to customize blocks according to how many stations are needed. So I’m trying to build a city block designs and my current one about 11 X 11 chunks of build area in the center. You can replace it with 4 basic ones and you will still have full range. Also made a BP with two stacked stations - sometimes 4 stations in a block aren't quite enough. Righ Hand Drive. . "City blocks" is just a fancy way of saying "I built a bunch of concrete squares and put my factory inside them". The neat lines make my brain go brrr. ( 2 in, or 1 out per cell side) City Blocks 2. +1. Also you do not need the best high performance throughput junctions in a city block map because if done properly the traffic does distribute itself over the grid. City Block 100x100. Original design of the city block by Nilaus, modified by Mantere. You can easily get to megabase status with that type of setup. Snapping 100x100, absolute, on Decided on train sizes (2-4-0), block arrangement style (offset rectangles with T-junctions), shoved in a requirement for non-blocking handling of 4-8-0 trains and ended with rail blueprints going around city blocks of 126x252 tiles in size. 100x100 is a good size for trains 1-4 with waiting zones for each Oct 23, 2024 · So in case someone has new layout for mici city blocks, can you share it ? Factorio > General Discussions > Topic Details. i build the size based off the maximum distance of large power poles, and then the roads between are 4-wide with 2 spaces on each side before the power pole. A city block, residential block, urban block, or simply block is a central element of urban planning and urban design. I'm playing with biters so it would mean clearing out huge areas before I could do somethin totally depends on the size of the thing you wanna put in. Thinking about your design , even if the train fits on the longer side of the 20x42 block, it still has to travel to other parts of the network, so what size rail blocks do you use Jan 14, 2023 · speccycat wrote: Sat Jan 14, 2023 7:56 pm I need some help, I have designed a city block but I feel as if I am using too many / the wrong signals. Most of the time I’m going to city blocks only if I can’t keep production chains clean by any other way. 67. but I can't seem to decide what size is the best one. a 1-1 powered plant would honestly not even use up a 2x2 block. In my current SE run my blocks are 64x64 with a 40x40 build able area. I was thinking about using 1 locomotive + 4 cargowagons for trains, and a 2 rail mainline. you can fit a dedicated lane, space for a train before each crossing, 4 way intersection within a "standard" city block the size used in the game at the top of the thread. That is, if you set the absolute size to be 100x100, then that's how big your blocks are. In my current base, I am staggering each row of city blocks by 3 chunks so every intersection is limited to 3-way, easier to signal to prevent deadlocks. Can someone have a look over and if you need a better picture just say. can you fit 2 rows of beacons and a row of assemblers in the center? rectangles are better than squares, i. It would be the smallest block possible for the turning radius + engine + 1 carriage (I. from there you just place the grid and factory parts. 55 KB 1. City blocks 100x100 as well. Size 54 x Most people start with a 2*2 of roboports and build rails 2 blocks to the inside of the max logistic range and 2 blacks away from it. This should leave plenty of room in the 3 input, 1 output case. For a small block this is fine. This runs on LHD. I have done a K2SE run last year with a city block ground base on Nauvis and a bot base in Nauvis Orbit. Sep 12, 2019 · I've returned from a Factorio hiatus and have decided that my previous city-block plan of 4LP to a side is insufficient for my midgame needs. I did my first city block as 6 large electric poles. Currently, I'm creating a train city block that's 10x10 but idk feels a bit overkill I like that I have enough room to expand to, and I'm planning on playing on that world for a good time then to be able to learn more about megabases and ratios Dec 5, 2024 · 3) You have required research for the city blocks to work, this is necessary if you use a mod like Transport Drones by Klonan which was made with this play-style in mind. Snapping 100x100, absolute, on grid I started to work on a "Modular City Block" blueprint book. I would say anything that is a multiple of the roboport size is fine for a city block. then near that give a block a bunch of stations stacked together and named FUELING. red/green power poles with dedicated electric power poles. I consider a block size of 5x5 tiles (160x160 units) to be bare minimum for a basic 2 lane train setup in VANILLA. I disagree. You'll find that 1:1 trains are quite sufficient. Then add roundabouts on the corners and signal everything up. The key here is that it's constrained by a city block. That's a good size and the static dimensions sure look nice. com/playlist?list=PLdmTzXEEUupR1LB3uqQSScW4OKFksluyVShort Factorio Tutorials S Grid-locked 100x100 city blocks. This also applies to other non-square/rectangular city block shapes. In the event of trains, size your city block based on the number of trains and wagons you like to use, as this will determine the width and or height of your blocks. I currently have something like 15 City Find blueprints for the video game Factorio. Some use 5x5, and some use 10x10 etc. If there's something special about your version, I'd love to hear about that too. so, that your starter base does not interfere with your main. Mid game you probably only need a 1-2-1 coal train in and 1-2-1 plastic out. so like let's say you want to make a 3x3 block, set out the power poles in a 3x3 grid, then draw the The second base will make gears, pipes, and engine units each in their own block. Thats what the sub/village train system could keep up. I'm a novice at city blocks, but things to help size your block: train size. And definitely, I almost exclusively used 1-1 trains in space. In my current K2SE248K run, I'm doing a hexagon city block. Especially if you use city blocks. If you press shift + space you can see the grid, "chunks" are the big squares, which consist of 32x32 tiles. It works well for me but if you planned on using a bigger train size I would use a bigger block size. From the inner edge of the inner rail to the other inner edge on the opposite side, the blocks are 92 tiles in the X and Y axes. ↳ Discover Factorio Wiki; Jul 31, 2021 · I made some big changes. Just completed an IR3 run using 50x50 city blocks and 1-1 trains. For me it has worked well for everything except red circuits so far, I had to use a tripple city block for 2/s. if you put 1 in each corner, you'll need 1. Dealing with the odd shapes forced by cliffs, if you build large enough, will break the City Block style of building and encourage finding ways to use odd shaped spaces for factories. e. City block designs particularly carry the pressure that something should get a city block if you'd be willing to dedicate a train and station to it. I have yet to try city blocks. The blocks can have roboports at this point to facilitate construction. City block design is all about the intricate block design rather than the factory as a whole. Feb 12, 2025 · This is easier solved by reducing the expected throughput inside a block, (less stations) or larger blocks, or having "empty" blocks surrounding those that receive lots of trains. 1 station on each side). You can also just go with the first two sciences. By default: - a block has a size of 64x64 (2x2 game chunks) - a district is 7x7 blocks with a useable area of 3x5 blocks. The 4LP is exactly the size I'd been working with on my most recent playthrough, that I've concluded that this size is WAY too small. Snapping 50x50, absolute, offset by +25/+25. I was using 1L1C (1 locomotive with 1 cargo wagon/fluid wagon) in a 100x100 size city block, as to achieve spaceship victory, the scale is enough. It supports trains up to size 8. Reply reply JasperDean City Blocks 2. For this example I'm using Nilaus-style 100x100 tile city blocks but this should work for whatever grid you like. If you have many trains incoming, you don't want them waiting for too long. Solar Block Find blueprints for the video game Factorio. Use a test environment to build some different setups and see what you like. I could once again try smaller trains, specifically 1-2. Though I have to say that in this case an octagon city blocks might give you more design challenges than square city blocks. Tips are welcome. 0 96x96 blueprint with a 64x64 city block interior, ripe for the decorating. This allowed me to shuffle them around to avoid ore deposits. Some things I've learnt in my attempt at City blocks. I've been doing all my initial design work with the grid lines turned on so I can make sure everything is lined up on chunks, so all of my designs end up being based around a 3x3 chunk area, or a 96x96 tile area. 32 6,376. I'm not an expert, but I firstly made chunk-aligned rail blueprint book (straight and 3-way intersection, my hexagons don't need 4-way). Knowing what I do now, I would look at train size for station placement and also roboport coverage so maybe 3 or 4 roboport wide. Over the years, I've upgraded from sphagetti to main bus to main bus+sphagetti. 34 81,119. Last but not least, I'd treat the city block as it's own factory. 1-2 trains work great at that size with simple station 4 blcoks towards the inside of your block. Nilaus really ruining Factorio for me. The blueprint can be used in a train-based base, where each block can host some production. Curious what others are doing. Smelting I also have 4x4 chunk city blocks in my PY playthrough (without alien life and with waterfill) and I'm a bit further in at 145 h. Solar Block The city block creation in K2 doesn't seem different than in vanilla to me. I managed to get it up to 1k spm easily. 2: Block One thing not mentioned yet is that the city blocks usually are made to 'snap' to a grid size equal to the city blocks. In this strategy you create a giant main buss with city blocks around it. 31. I was going for something compact for a Space Exploration playthrough. Grid-locked 100x100 city blocks. Oct 19, 2024 · Suggestions on city block rails template. Depends on modpack and your wish to use it. Also created some of my own. Where you might deviate is smelters - raw iron and copper ores need by far most train traffic so for those you could switch to 4-8-0 or even 7-16-0 (with 5 locomotives in the middle you can have 180° "kink" in loading That's a good size. Extra Info If you're still having trouble (which can only happen if your block size is unusually small), consider making your mall bigger, occupying 1x2 or 2x2 block space. Block Size. 34 80,783. So now I'm unhappy with my base aesthetics, but also don't want to redo it as city blocks because personal preference. the general idea for the city block is 4 roboports, it is for krastorio 2, doesn't need to be for an absolute massive base It is also possible to use Main Bus together with city blocks in a functional manner. 1. My steel smelting array just fit (32 blue belts of iron ore) while all my other blocks fit very comfortably with space to spare. Jan 5, 2025 · City blocks can be made to work but by their nature they are restrictive. Loading/Unloading Stations with vanilla and LTN variants 4/8 belts. But the blocks need to be pretty big, since a lot of py buildings are very large. That was early in my Factorio career. “Lines”, “Short/Long stations”, “Depot”. first make sure you have a good place to make fuel at. Share your designs. 12. or if you only put it in the center or just 1 radar per block, thats 1 steam engine per 3 blocks. City blocks also don't need roundabouts, and shouldn't have them. 58. I imagine the answers will be quite different based on block size. But remembering the "problem" with city blocks, the "empty block" solution is not best for performance and large scale. I have blueprints for both cell types, so when I build a new city block I just determine which cell type i am standing in (CW or. The best size is the size that works best for you. What's really conflicting is that I don't like the city block approach but it is hard to argue with how clean it looks. 2. additional lights connect to rail signals on the block, highlighting passing trains Modified Mini City Blocks to work with 2. The wide block makes sense, considering how much room is lost to support the 4 trains. It consists of some "components" for my last city block base (defense segments, rail segments, power poles, roboports, solar) based on Nilaus 100x100 absolute grid aligned block video. But the loading / unloading stations are each a block and sit adjacent to the production. lights attached to power circuit network read from color-components; use this to totally control the mood lighting of the factory. solar panel or module building arrays) should probably all not be forced to be the same size and sit on the same grid as science. Your block size is gonna matter a lot. then you can decide how many power poles you want to define the size of the block. Each district consists of 5x3 city blocks. Paved City Block. Not forgetting to signal the middle of your block. Jan 6, 2025 · I've figured out why WUBE moved cliff explosives off of Nauvis. Mar 6, 2024 · CityBlock(グリッドパターン)このページではCityBlock(グリッドパターン)関連のブループリント(建設計画)をまとめています。 Book of roboport-heavy 100x100 city blocks. City Block is The BEST!Short Factorio Tutorials First Edition: https://youtube. It works like this: 1. Also "jump-tions" since rail bridges for I'm currently gaming of a "meta game" for myself - I want to develop the most optimal blueprint book for trains and city blocks that will fit most scenarios. Then I'll make the city blocks quite wide, perhaps 3:1 or 4:1 rectangles. The type of intersection will also influence block size because if you have small intersections that will not let train turn around inside the intersection then your trains will have to go around a full block before they turn around but your city blocks will be smaller. FactorioBin is a site for quickly and easily sharing Factorio blueprints. (1-3 meaning one locomotive + 3 wagons, 1-1 meaning one loco and 1 wagon). So, for example, for IR2 I went to city blocks right after researching Iron Age. But you need to provide some way of having your main bus surrounding your blocks. 10/10 would watch again. Besides that, city block is an organizational concept, not a logistical one. So share/tell me about your favorite city block blueprint books. Optional: If you want create subblocks, then use blueprints “SubBlock”. All entirely up to you. 0 BASE TOUR10. As far as 2-lane vs 4-lane railroads, I'm in the camp of keeping it 2-lane. Block size is 100x100 and I plan to use 1-2 trains. 99 KB 1. On the other hand large power poles and roboports don't connect in multiples of 32. Kruel. City block design is about designing specific sub factories building one specific output - aka plates go in, chips come out. Do you run into an issue when copying/turning on snap to grid, that the 'grid' is always ~1/2 way into the first block you create when dropping the blueprint? This is my second pass at city block style, and I think I enjoy the organization. - a step is a 1/32 chunk City Block: City Block : City Block Refined: City Block Solar: City Block Solar Refined: Solar: Depo [virtual-signal=signal-1][virtual-signal=signal-0] train 2 wagon: City Block Elbow: City Block T: Cityblock TS: Cityblock TS: City Block: Depo Lips X - 2 wagon: Depo Lips[item=train-stop] This is my design for small city blocks in Industrial Revolution 3. Empty space in a city block isn't a sin but fill it with solar if you like. In a city with a grid system, the block is the smallest group of buildings that is surrounded by streets. additional lights connect to rail signals on the block, highlighting passing trains. I design a subfactory that is as tight as I can make it but the criteria is units of end product produced per minute so size of the sub factory varies by product type and I just connect the various subfoactories with rails. A properly planned spaghetti base shall always be more space-efficient, the reason to use city blocks is for expandability which is helpful if you play on an unfamiliar modpack. With so many items, logistically, I needed a city block base (well multiple of them, since there's large ones on Nauvis and Nauvis orbit, and smaller ones on other planets). Rail The blocks help me compartmentalise sections of the factory so I don’t get overwhelmed by the sheer scale of things. Cheers! My blocks tend to be large. For example, you put oil processing + plastic in one fixed size block and leave it. Plus you get slightly more space in each block for your production build. All blueprints are snapped to abslolute grid and powergrid is equipped with global red and green circuit network. If I planned to go to city blocks at the beginning of the playthrough - I’d go there right away. 0 - Factorio Space Age Master Class by Nilaus. I use 1-2 trains. power poles with dedicated red/green circuit network. Feb 20, 2023 · I noticed that most of the standard blueprints and youtube videos involving a Grid or City Block make them 100x100. Perosnally I ended up settling on fairly large 126x252 grid. Reply reply General_Tomatillo484 Personally I think your blocks are too big. I think some time now how to get a similar strategy with space age? Hey there!Here is a new City Block for you!You can now acces them on factorioprints:https://factorioprints. I had a lot of criteria for deciding on a block size, but the three important ones were: Bigger than 128×128; Remains chunk-aligned (so a multiple of 32) Able to have complete roboport logistics coverage without an excessive number of roboports That's the final one. Finally, I am not afraid to make bigger blocks where needed, but always using multiples of the regular block size, e. I just used the dimensions that let two 1x4 trains fit in the straight parts on each side. Search the tags for mining, smelting, and advanced production blueprints. FACTORIO 1. Grid Aligned City Blocks and Rail Segments - FACTORIO MASTER CLASS. 2/4 Lanes tracks setup. So keep that in mind. View Copy. I just finished a city block megabase and I used blocks the size of 2 radar areas. There is a roboport in the middle but it is the most advanced one. Book Contents. TV - Confluence With grid on, I am using 4 full grid blocks, so I think 400x400 for me. Optional roboport coverage; Stations can be used within city block or on 3-chunk straight piece; four different stations, can be used in any combination based on individual space needs Grid Aligned City Blocks and Rail Segments - FACTORIO MASTER CLASS. I designed this mod to use it with my City-Blocks-64. 34 12,904. Note that that included a special unloading for the 11 1-3 trains that takes up half a city block. based on a 3x3 chunk layout. Place any parts. This arrangement allows up to 6 ingredients as a cell input with 1 output. Solutions for small blocks (96x96 or 100x100), medium (200x200) and large blocks will all be dramatically different. I suppose there are numerous secondary reasons for this, but the chief reason that that is too small is that I plan to use decentralized stamps (when smelting is at capacity, just stamp another smelt-block elsewhere within the pre-laid grid) meshed together with Track 1 is the outer track and track 2 is the inner track. I made one a while ago for a 3chunk x 3chunk city block size, but it was designed for LTN and 2-4 trains. I'm currently trying to build my first megabase. Very large city blocks with a lot of trains can incur a noticeable performance drop since adding a lot of loops in a graph greatly increases pathfinding calculation costs. I've noticed that most people seem to rely on a 100x100 block template. In tinkering with distances between roboports (islanded lognets, no base-wide "one bot network to rule them all) LPs, substations, and even experimenting with measurements based on train lengths, I've decided to come at this from the exact opposite City-Block constructor: Chunk aligned. you most often build rows of assemblers not squares of assemblers. Combined from multiple mini city blueprints. I prefer a less restrictive set up. Oct 23, 2024 @ 8:28am Space age FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co Jul 13, 2018 · - The city block - Station (1 IN in the left, 1 OUT in the right) - Station (several station with train buffer) - Maybe some "block content" like smelters, Here are my brainstorm/plans for the "city block" print - 4 lane trains (2+2, right hand drive) - include power (Big power pole) - include green/red signal Then all you need is a blueprint for your city blocks. Non-rectangular city blocks are more restrictive in terms of design elements within the block - leading to either significant wasted space if designing the block for a larger build and using that larger size as your standardized block, or forcing inefficiency as you might need Best of luck, they are quite fun building and watching, and signaling is surprisingly easy. This is puzzling to me since 96x96 would make it exactly 3 chunks by 3 chunks and still leave a 2-block border outside of the power-pole square. (I’ll try to post a screen shot later tonight but cannot promise ). Once you get your city blocks going, you can start dismantling the base. Dec 4, 2024 · With 1. Solar Block 100x100. 100x100 is a bit small, but it's the great size if you want different blocks for train tracks and stations and factories. 372K subscribers in the factorio community. When you are done you can pick absolute snap to grid with appropriate offsets (depending on how much you want the blueprints to overlap) Find blueprints for the video game Factorio. ElderAxe's City Rail Jul 30, 2020 · Original reasoning behind this was, that i created chunk aligned city block rails that span over 7x7 chunks and then when placed on map it wouldn't align with my first (non-bp) block - like this: (because of grid size 224x224) I think you are confusing city block size with the rail block size which is the distance between two signals. I am talking about rail blocks. Jul 30, 2021 · Press ctrl+F4 and enable grid lines, and make sure that everything fits into the 128x128 area. A 100x100 City Block design by Nilaus. Rail blueprints are right-hand drive and for 1-8-1 trains, using vanilla train limits. Aug 11, 2024 · 96x96 blueprint with a 64x64 city block interior, ripe for the decorating. In practice the map in an average game is likely to be in the range of hundreds of thousands of tiles up to a few million The blueprint is not upgrade-in-place compatible with existing City Blocks. city block size. SPM blocks are common, and usually the source of the desire to grid, but other things like mining arrays, power blocks, "mall"/hub blocks, and factory supply arrays (e. i usually start my blocks around an oil node so i can start with the fuel source. The actual factory can still use a main bus, or you can put train stations around the edges of the blocks. For vanilla, you could totally do this for a lot of the factory. These are 2 different approaches that you can choose from. 91 KB 2. Each block is the size of 1 roboport logistics coverage! Obviously the blocks themselves do not have train stations inside the production areas, even 1-1 trains would not fit. 000 Science / min Megabase created by Little_Elia featuring City Blocks, lots of Master Class designs and connected through Logistic So I'm using LTN, but it would work with manual programming also, but i make all the cargo parts on my main bus, and train them here, along with liquid rocket fuel, each cargo rocket has a requester for one capsule and 10 packaged cargo sections, filter inserters make sure theres never more than 100 sections and one capsule, any extra is removed, and the cargo rocket isnt loaded with actual Nilaus's city block blueprints are centered on a 100x100 grid such that the grid boundaries are 3 tiles beyond the edges of the power poles on each side (making 6 tiles between the power poles that delineate each city block when tiled). Has anyone tried to make a city block about the size of a trains turning radius - whatever that is? The block might be about 12 tiles, 90 degree turn then another 12 tiles then turn etc. I waited to do city blocks in space until finishing the tier-4 sciences. 1x2, 2x2, rather than making every block big enough to handle every situation. Variative sub-blocks. I've had pretty good luck with it, and it comes with all the manufacturing blocks included as well. Spread out your high traffic city blocks. And because my blocks are large, the first factory ends up taking up only a few city blocks of space. Much bigger city blocks can include train tracks directly in them. Reply reply 17 votes, 18 comments. Since the maximum distance betw Cityblock based RHD train network blueprints. It allows you to customize every segment and junction individually meaning you don't need to follow the convetional square grid. Distance 6 chunks. The problem with city blocks are the fuel supply of the trains, you can’t put a train station to every single block that has trains. And generally block size is measured directly in terms of the size you give Factorio. 70 KB 2. What happens in between is irrelevant to the larger logistics system - only that this particular part of the factory needs iron and copper plates as an input, Apr 6, 2024 · Make things expandable instead of overbuilding it. This is enough to have a 1-3 train, or two 1-1 trains wait a the same station. Community-run subreddit for the game Factorio made by Wube Software. You asked about number and size of city blocks? My thoughts are that city blocks are ment to be modular, and you will have say more red card blocks than red science 2x2 is best size for city blocks, you can have it midgame, you have sufficient space to build complex production line such as yellow ones, and its easily copy and pasted. How big are your trains? How do you plan to load/unload/process the material? Do you want to be able to blueprint the whole "block"? There's no best size or shape, except that which you like best. I hope this helps you to decide on your city block design. I think I've got over 200 blocks on Nauvis and close to 100 in orbit. Make each block create as many resources as possible, so that you can fill a train fast. I also went with a smaller block. City block for v2. So I crammed in two more science so that I can automate bots. Block size: 6x6 chunks. those can handle a 1-4 worth of material. The grid size is 62x62, just right for the Roboport in Logistics mode in the intersections. all grids have red/green wires. City blocks absolutely do not need 4 lanes, just by their very nature of being a grid design. Can someone give tips/guidance on making my city block truly ? I do not know how to power up the roboports (placing big power poles) so that even if the BP is rotated, they will be in identical places. 0. 369K subscribers in the factorio community. My basic block is just big enough for a 1+1 train station on each of the 4 sides, since that's plenty for most space productions, but the blocks along the "X and Y axes" have longer sides that can fit two 1+1 stations, and the center block can fit two stations on each side. 1 i had optimized city blocks that just got ores and coal by train that produced 50 SPM. From what I've seen, there are 2 main versions of the rail-based city block design: Either a single block is small, only large enough to contain a section of track, single intersection or other small section, and productive areas are between where you place these blocks. One thing that city blocks really help you with is spacing things out. but can't really figure out what size I should make my grid to create something convenient to work with. The maximum size of the map is a square 2 million tiles on each side, a total of 4 trillion tiles. A dedicated block just making space platform is very nice to have - 50k platform is more than enough for a new large orbital solar farm, or to jumpstart a new orbital base. City Blocks with distance between Big Power Poles adjusted from 30 to 32 as K2 allows it for anyone who will appreciate it. Untitled. At first this seems like what some have called an 'artificial restriction', though I dislike the name, and the implied concept. 34 21,418. Rail Segments 100x100. I'm playing PyMods, and my starter city blocks were 2x2 chunks (64x64 squares). Also from a aesthetic preference I see more beauty in the organisation and order than the chaos. 32 1,941. For my next run I am going to go slightly bigger at 8 by 5 chunks (5 x 3 roboports) as my standard block with a full chunk of room surrounding each block for my rail lines. biggest factory size, e. This block was organized in small "villages" by 10 of that blueprint instances. QCed and set to snap to grid within chunk boundaries. 23 KB 1. radars take 300 kw, a steam engine produces 900kw, so yea, 1 steam engine for every 3 radars. I think Rail city block is at it's best when you can copy/paste a large fraction of blocks. Compatible rail-blocks and perimeter defense included. 89 votes, 23 comments. IMHO 2-4-0 is a decent compromise - at 41 tiles long it fits easily enough in city blocks around 100x100 tiles in size. FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co Regarding the resource calculation, if you are not using mods like Factorio Planner, I'd go big. That blueprint was 2x3 Cityblocks big. Credit due to the other linked blueprints. Some other city block designs use a safe zone on the outer edges of the blocks but i wanted trains since they are very effective at moving things, even more so when using LTN. 2 ways. the trains all get schedules that have them go to the nearest FUELING On the bright side it might be the minimal size required for proper rail system for 2-4 trains, with nice throughput and reliable infrastructure. Instruction: Place 4 crossways at corners. Copy to Clipboard Show Blueprint Show Json. 3 steam engines per block. 12. I won't be doing this for copper wire for green cards, but I will for copper wire for red cards. Youtuber Nilaus makes use of this strategy. 07 KB 1. It's my second overall Factorio run and a first try of IR3. The main novelty here is the use of single-width rail for city blocks. Jumping from block to block Jump straight to the next block or district or make only a single step also with the fastest equipment. Factorio - Master Class Blueprints - Nilaus. Maximum size of a factorio map is 2 million x 2 edit: never really looked it up, but I just did. I usually play rail worlds, so going large is just part of the game. Well in SE I went for micro blocks, not city blocks. Each side should be able to fit one full train. Examples of 1×1 entities include transport belts and chests. City Block v0. But a single city block is huge. Once the process of building the blocks is all blueprinted and can just by copied, I end up rebuilding everything, inside the blocks. And even when you do use 4 lanes, you have to be proactive about forcing trains to distribute themselves among the available lanes rather than piling up on the shortest path. Nov 15, 2020 · In case you want to place lots of this city blocks, you might run into troughput problems too, there will be a lot of congestion. This blueprint is a grid-aligned city block with rails on its edges. Still, it is not an Feb 20, 2023 · I noticed that most of the standard blueprints and youtube videos involving a Grid or City Block make them 100x100. Find blueprints for the video game Factorio. I have looked at a large number of ready-made blueprints, tried different options in the sandbox, and can't make a decision on what size grid will be the most optimal for city blocks. City Blocks. Most city block designs around here are using huge blocks. And most likely define input and output sides. After having that problem too, I came up with this (2-way/4lanes right hand drive), which works ok so far (still building on this map, but had 16x4 blocks running on last map): Because I jump from "no blocks" to "all the blocks" well after launching a rocket, I can go directly for longer trains through higher mining productivity. If you stamp it down on an existing City Block with Roboports, you must either hold shift to place over existing items, or manually remove the existing Large Power Poles which serve the Roboports. It is far from complete or perfect but it helped me greatly in expanding my last base. fholsd guue ctlnc hkpq qad zdxi kxdt qryrpmn ueff gdd uje mwvwt ivtnnqt iobytd wsad