Tarkov recoil control comparison Ergonomics – Impacts aim sway and weapon handling. 3 points, very manageable recoil and decent damage with really the big downside being slower rate of fire. The accuracy thing is pointless now that bloom is removed (and hopefully never returns). And first shot WATCH ME PLAY LIVE: https://www. Anyone he runs into with level 6 armour is gonna have a meta M4, VSS, AS Val or at least top class ammo. The user can then have super human recoil control by applying their mouse on top of the recoil control. Even when you’ve maxed out the handling/ergo skill trees Reply reply It helps to have the shooting range to practice, but recoil control in Tarkov is strange. Too easily open to cheesing abuse - and if tarkov players can cheese the fuck out of it to get an advantage you can believe that tey will all cheese the fuck out of it. Another thing to pay attention to this wipe is that focusing on recoil will really tank the ergo of your weapons and personally you should focus on stats that suit your playstyle. It’s basically a slow double left click of your mouse and you hold on the second click. The below spread sheet was created to find out Most games make recoil equivalent to an experienced user with no mouse recoil control. Of course you sacrifice stopping power compared to battle rifles. The stats you can modify on your weapon pales in comparison to what your stats actually do, but also compounds that edge. It's counterintuitive to have recoil stats the way they are now. r/EscapefromTarkov A chip A close button. 56 AK) and also vastly better than the MDR (although the MDR has much better ergo). The unofficial subreddit for the video game Escape From Tarkov developed by BattleState Games thats the only significant difference. You can pull down harshly after the first shot, but then you have to start pulling up instead to ensure further shots after hit sue to the automatic recoil compensation. This refers to the tendency of players to be in full auto in nearly all situations except very long range engagements, where single fire is ideal. Values used for Recoil control: As previously guns more balanced in comparison to their pricier/higher ergo counterparts. By recoil, not accurate but approximate comparison: 74M<74N<105<101<102<103<104<AKSU<AKM<AKMS 74, 105 & AKSU are 5. As it functions now low-medium tier guns feel clunky and play like the first catagory, and pimped weapons are effortless to use due to the apparent interaction between the auto control and low recoil weapons Its movements correlate directly to player input. customs 3d. Less recoil builds per shot. but you still need ergo to a certain degree unless you got a hip shooting monster with a laser. The alternative is just to let RNGesus take the wheel. You'll probably need a few hundred hours before it starts feeling good. so it would be faster to cheese recoil control by running a saiga with magnum bs and no mods rather than with. ) if it was part of the formula, but if BSG insists on providing us a vertical and horizontal recoil number, those numbers should be relative to each and every gun. AR15's have also much more recoil IRL than ingame in my experience. Just adjust the settings and Lots of people say tarkov recoil is unrealistic compared to real life and that a trained soldier can control a full auto unmodded m4 or AK, which is true, but a trained soldier REALLY shouldn’t be having his gun bounce ten feet up while You realise you can control the spray with a downward mouse movement with the initial kick? Try it out in the hideout shooting range. 56 isnt good either since it's a lot slower (7. It's such a fucking waste of ammo but to be most effective you are forced to dump like a third of the mag before the built in recoil control kicks in. Sports. The recoil autocompensation mechanic will never allow for 100% player skill recoil control, but how it was in 12. If using the base value to calculate attachment stat reductions, meta recoil build works out to 28 vertical recoil and stock would be 90 vert, which is a 104% difference or 69% The current state of recoil is upsettibg a lot of people, which is understandable. I always wondered why BSG chose to put the recoil control in the hands of the PMC rather than in the hands of the player. This approach has two main pros:-- 1: This is a versatile tool that you can use for any weapon. Log In / Sign Up; Advertise on Reddit; Shop Collectible Avatars; Get the Reddit Escape from Tarkov Ammo and Armor Charts created by NoFoodAfterMidnight 🙌 . If you lower recoil to the point where burst is controllable it's way too easy to control overall. This would also create an opportunity for more fine-tuning to own preferences instead of having meta-guns, Sure you would still have things like 50/50 builds and max recoil control/min ergo loss etc. Expand user menu Open settings menu. In semi-auto, it boasts better stability and control compared to other high Slightly noticeable differences in the alignment to where you're facing when turning, both while ADS and while shouldered. Esc also closes it. You really 161 votes, 30 comments. like gearing out a mozen rifle without changing the stock for more ergo Recoil controlled by something other than the player has no place in an FPS. edit: add skill based shooting to a survival I really hope they just keep overall recoil control, horizontal recoil control, and vertical recoil control and scrap everything else. 300 blackout is a pretty dogshit round in terms of ballistics (also loses velocity very quickly, which doesn't help its case) because it's basically 7. 14 has amazing implications for gameplay, of which not all may be apparent. I'll quote him: Quote Guidelines for adjustments to gun recoil: RecoilForceUp I agree with Akari on that one, Recoil is very different per platform. This is what tarkov already 56 votes, 58 comments. 16. Tarkov have stupidly high first shot recoil multiplyer and stupidly high focus on gun modding. It makes 0 sense that the pmc starts controlling recoil after like 6 shots. Take full control of your raids and achieve victory effortlessly. You just don't see it happening because you already subconsciously doing it. 40 or . The unofficial subreddit for the video game Escape From Tarkov developed by BattleState Games Members Online • luisga777. 62 weapon. ground zero 2d underground. But to be honest, leveling up that skill isn't going to make that big of a difference for recoil I agree with Nikita that mouse dragging to control recoil is annoying, the game is also an rpg and your PMC's skills are supposed to increase to improve recoil control etc. 62x39 in a necked down case and wounding potential vs 5. Thats why high recoil feels so bad in this game. the only problem with tarkov recoil is its horizontal rng. Advertisement. Similar ammunition, rapid fire, good damage per The main ways to control recoil in Tarkov include: Burst Firing – Restricting yourself to 2-5 round bursts then resetting your aim. I’m level 59 with 12 AR skill and 23 recoil management. IMO 5. Yeah, a skill you can grind by nolifing like streamers and such. in csgo you dont have attachments changing base stats of the guns. ADMIN MOD Nerf the SA-58 (short analysis inside) Discussion BSG needs to choose if they want to go the RPG route or the realism route. Recoil Control – How fast your aim recenters after each shot. There is a "catch the firehose" minigame in IRL weapon recoil control. They work differently from what I have heard. I find in Tarkov that you're actually disadvantaged a lot when trying to ADS at close range while strafing side to side vs Instead of comparing tarkov to other games, compare tarkov with reality and gamefy reality, make it simpler. People forget games are about having fun, when you are more worried about being the best in a game like tarkov its not going to be that fun. Ergonomics affects three different things: The speed that the player aims down their sights. We will see though. Skip to main content. It's about seven minutes long but pretty concise in highlighting the current auto-compensation in Tarkov. In a sence, gun modding IS a gunplay in this game and dictates the effectivness of your shooting much more then your muzzle control. Curious about how these changes affect yo Recoil in tarkov is easy to control if you build your guns, most guns shoot up for a few bullets and then stop climbing, so match the spray You are just bad at the game if you havent figured out recoil yet. The unofficial subreddit for the video game Escape From Tarkov developed The foregrips in this game have very little differences statistically, Fortis has -1. The higher the base recoil, the higher the To accomplish this, EFT introduces a third element of recoil control that I'll refer to here as the "weapon aim point". This means that 75 fov is like 107 horizontal for most games. Many thanks to Legend and the rest But when you shoot IRL, it's YOU who control gun and negate recoil and YOUR muscle memory. It's definitely a skill that can be practiced. 878K subscribers in the EscapefromTarkov community. Obviously not a super great comparison to Tarkov, but the concepts can totally work in Tarkov. First time I played Tarkov I could not hit shit because I kept trying to control the recoil manually and of course my shots were all over the place. . You shoot, the gun recoils and you retrain your sights. You can have some insanely high ergo guns with bad recoil stats and still beam people. This stat is the actual horizonal recoil modifier, not the one shown Max Recoil Control in Tarkov goes a long way. RPM and ammo are the same as on the MDR so you're looking at a similar time to kill. It's what separates the pros from the newbs. Log In / Sign Up; Advertise on But the recoil feels awkward and doesn't look like in his video. i find this better for every day encounters. mopeyy • The trick with full auto on any gun in Tarkov is you have to just commit to the mag dump. I go into get into a gunfight, and Skip to main content. In my opinion the recoil system is ass. Dunno why BSG went the route of trained PMCs having the recoil control of child soldiers by default, whereas some indie clash of arcade and milsim can nail recoil to a fucking T. Now If I use Recoil Tweaker doesn't change how recoil works, it just allows you to raise or lower the existing recoil. Flea Prices. Some practical tips to help control recoil on your weapons. I liked that a lot, it forced trigger discipline and ADS discipline. i could recommend u a build that runs u about 200k rouble for a m4 with max traders, most of the time only a bit more without them. It's the character who knows every "recoil pattern" of any gun with any attachments. For those not in the loop, here is a comparison for the recoil system specifically. Value for controlling the weapon sway of the weapon overall, even when not firing. You can pull down harshly after the first shot, but then you have to start pulling up You have "Recoil Control" which improves your PMC's ability to handle recoil by X% (where X is your level in recoil control, so with level 9 it will be approximately 9%) Then you have a second skill in the weapon class, given: For assault rifles both of these skills "help" you as these skills are leveled up. twitch. The weapon weight affects two different you'd think a survival / hardcore pvp shooter like this would have hardcore shooting mechanics but the auto recoil control in tarkov is a joke. But in EFT recoil control doesn't need you at all. Wiki. And these maps are vastly different where as in CS a lot of the maps are the typical 3 This is a summary of the Tarkov Arena and 0. though just know your stamina is garbage without ergo. A happy medium is okay but certain elements being hyper realistic and others being hyper RPG’ish take you to a place Fortis has -1. The unofficial subreddit for the video game Escape From Tarkov developed While taking vertical absolutely does make it easier to control the gun and is ideal for CQC situations, I prefer to make do with good recoil control and have better accuracy for long-range fights. There are already many, many threads halfheartedly discussing Tarkov's recoil question in Recoil feels VERY comfortable in full auto but the 25 rounds are gone damn near instantly and for 6 points I feel like there are many other better options. and damage. 300 AP is 51-48 no Tarkov recoil is the dumbest thing I have ever come across in the FPS world, but here is how it works. Recoil control needs to be farmed, it just doesn't accrue quickly enough when playing naturally. Basically players need to learn the following to benefit from the system at all: do not burst fire The spreadsheet is now updating again. Other games can pull off higher recoil because they have patterns that can be learned A mod that allows players to increase/decrease recoil on the weapons of Tarkov on a class basis. They def just added a flat recoil increase across the board without even considering realism, caliber, nor balance. 13 patch. Escape From Tarkov Best Weapons Tier List 2025 The 308 MDR shines in close-quarters combat, where its high rate of fire and effective recoil control allows for quick and precise shots. 101 and 102 are 5. Performance modifiers are weapon and equipment stats that affect how your character interacts with their equipment and the world. ; Bystander This page covers the basics of combat and survival in Escape from Tarkov. Features will be added and removed, thus the current state of the game is not representative This combined with its lower RoF compared to the M4/HK makes it feel pretty good for a 556 gun. I’d say horizontal recoil is for me at least a little harder to control then vertical 56 votes, 58 comments. Some people says that this recoil is too low, but i have over 6000 hours in tarkov and i remember the time, when i and my dudes was abusing recoil control skills and that was really low, much lower than the recoil in this mod. 5 recoil. This along with other features of Tarkov's gunplay has led to what some call a full-auto meta. high ergonomics means ads-ing with no stamina loss so you can hold an angle longer take your shot the run if a nade is thrown or a team mate pops out. Escape from Tarkov Ammo and Armor Charts created by NoFoodAfterMidnight 🙌. Recoil Control was a Combat skill in Escape from Tarkov. 14 and the previous 0. Just adjust the settings and If you have a more recent comparison please share, I'd love to see how BSG tweaked this in more recent patches. factory 3d. 62x51 in a straight comparison. Ammo Graph. Each. #shorts #tarkov #tarkovgameplay #Tarkov #RecoilUpdate #Buff #ShooterGame #EscapeFromTarkov #EFT #OnlineGaming #MultiplayerGaming #FirstPersonShooter #FPS#Tar It helps to have the shooting range to practice, but recoil control in Tarkov is strange. Maps. Other big relevant factors are FPS and Refresh rate and in this same Toggle for the hidden recoil bonus added by Tarkov by default. Philadelphia 76ers Premier League UFC. 50 in tarkov means 79 horizontal. I think the AUG will come out to be the top weapon. you will have faster turn speed and a full bar of stamina. Yesterday I built an M4 that had around 60 vertical recoil and decent ergo, and was pretty excited to use it. In CQC full auto is SOP, so I'm not sure how it isn't a good comparison. customs 2d. Long versions are easy to control, short versions (AKSU, 102, 105) For whatever reason the Konstanz Tactical stock is the way to go - gives the best recoil control when paired with the long barrel. There are some discussions about this, but no more side-by-side comparisons. Print Screen Take screenshot (Default folder: C:\Users\YOUR_NAME\Documents\Escape from Tarkov\Screenshots) Categories Categories: Escape from Tarkov; Languages Русский. recoil for High damage, high recoil, high fire rate. 0001 kick from the first shot and absolutely laser beam at any yea, im pretty sure that rounds that have greater recoil also effect how much you gain, but what i wonder is whether the mods that reduce recoil also reduce the ammount of points you gain because they are reducing the overall recoil of the gun or if its uneffected. Reply reply More replies [deleted] • In Tarkov, your character will automatically try to compensate the recoil even if you try to control the recoil. This works on every gun in the game. Features will be added and removed, thus the current state of the game is not representative Hip recoil control is a given, but what’s the difference between the other 4 types of recoil? Silksong Escape from Tarkov Watch Dogs: Legion. In real life recoil control is not that hard. I have 3600 hours in Tarkov across 5 wipes, been playing since late 2019, but I have played almost none this wipe because of two things; the absolutely scuffed audio and the goofy ass recoil patterns on guns. The only games I can think that might be more difficult is probably DayZ. Welcome back for some more Escape from Tarkov guys. The amount of skill points gained depends on the base recoil of the gun. tv/robnHey, If you enjoyed this video then please leave a LIKE and SUBSCRIBE!You Can Catch Me Here📱DISCORD: https://d We do a lot of talking here in regards of Tarkov's automatic recoil control that comes into play with automatic fire, which in turn renders it "OP" compared to other methods of fire (burst, semi) The biggest/most obvious difference is Performance modifiers are weapon and equipment stats that affect how your character interacts with their equipment and the world. Get app Get the Reddit app Log In Log in to Reddit. In EFT your avatar does not control horizontal recoil III. Dominate Escape from Tarkov with the Glimmer cheat! Enjoy features like God Mode, instant door unlocking, Aimbot, thermal vision, and more. The SA58 is effective in both semi-auto and full-auto modes. It's super counterintuitive, but that's It's also worth noting that tarkov uses vertical FoV meaning 59 in tarkov is the 90 horizontal most people want. sniper/long ranged weaps. Very nice mod. you'd think a survival / hardcore pvp shooter like That's fine imo if the auto-control from your highly trained operator character scaled evenly with now much recoil reduction your weapon has. I am worried that you can literally full auto with 6x magnification reliably. The speed that stamina drains at while aiming down sights. After Tarkov Tools shut down in protest of the war, I lost access to that API but have since switched to the Hideout API, a new up-and-coming Tarkov website. org/SHJwA Come check me out on Twitch! - http://Twitch ~ / Ö / Ø or check your control options Open/close the Console. There are no unique "recoil patterns" in EFT IV. Shooting in tarkov involved very little skill compared to actual skill based games. Ammo Tier List. The volume of the character aiming down their sights. Shoot with any weapon. I'm a big fan of recoil management in pubg. It's been a year, unfortunately I I agree with some of your points, but I don't think Tarkov's previous recoil system itself is worth defending. The CAA RS47 foregrip with the Fortis Shift has +19 ergo and -2. One of life's great mysteries I suppose. First 3-4 shots going up and then drop down and stays on target for the rest of a mag. com/@beforedeathoffi This is to address the zero recoil meta In of itself, recoil is pretty good, making weapons feel meaty and powerful, but its when skills stack with weapon mods stack with individual weapon skill that we get zero recoil lasers which shouldn't be a thing If we remove the recoil control skill (we still have PER weapon recoil skill) and then we can replace it with weapon handling Weapon the m4/hk platform is the most difficult to mod in the game and almost always the most expensiv, since the guns are made up of so many changable parts that almost always only give a couple % each which do add up in the end tho. different ammos affect recoil, some of which is pretty extensive. I definitely struggled with fighting other players when starting out - I've seen many people mention that they had issues with transferring their FPS skills over to Tarkov. Returning to laser beam meta would not actually change either of these phenomena. It's easier to make it simpler from that perspective than to expand from an already simplified perspective. 45 ammo in general is subpar to the 7. This is all just opinion of course and will vary widely from player to player based largely on style/preference. Except for the PP-19 and the Kedr, the other starter SMGs are available at PK LL2 (level 10). You can see there is no actual difference between them which is a big surprise. Rifles don't jump around as much. 45? Tarkov of course uses the Russian rating system when it comes and gave it better recoil control. You need to compare stock to stock with just the sights added as the buttpad is likely doing all the recoil reduction in this In EFT your avatar ("the game") controls vertical recoil II. For more information or to download Outplayed click the link below! #ad - https://www. Some dude with a meta build that’s actively played since the beginning of the wipe would get significantly more out of the gear they’re using whereas someone just starting out with the This is important, as no way a gun can have no recoil. 75 recoil, people prefer it for the added horizontal recoil control angled grips provide. csgo has pattern recoil, wjhere tarkov doesnt. The Vector + the "Big stick" 33 rounds mags are available at Skier LL2 (level 15) . Tarkov on the other hand take a stock m4 against a meta m4. Its a step in the right direction (SP-6) = 556 ftlb is penetrating that much. The AR meta is still probably M4/HK or MK47 depending on recoil preferences unless you're talking strictly recoil control and/or mid range budget builds in which case it would be AK101/Scar L/G36. I didn't know if it was true so i guess thats why i wanted to confirm here about these Now compare that with what we have right now in EFT: In semi auto there is hardly any muzzle rise: the gun feels like an airsoft gun. CameraSnap : Not 100% sure on this one, but basically the speed at which RecoilCamera: with Patch 14, camera recoil is much more attached to where your weapon is pointing under recoil. 62 and 5. Today I have a leveling guide for the Skill Recoil Control. Point blank maybe, but 10m should make you see visible recoil, and more than that should make your shot miss A LOT if you don't compensate. Personally I used 59 more many many wipes but it seems like the game is just designed for 50 so this wipe I've stuck with 50. Hip recoil control is a given, but what’s the difference between the other 4 types of recoil? Silksong Escape from Tarkov Watch Dogs: Legion. this means if you aim down a small amount to compensate you will be aiming at the ground in no time. TL;DR - a hidden weapon recoil stat number is the source of both the infamous "recoil compensation" and, in a roundabout way, the "insane burst recoil" and needs to be adjusted in a more well thought out way than simply removing the stealth recoil nerf from 12. Of course this chart only shows guns' and ammos' lethality and doesn't consider usability (recoil and ergonomics) or for example SMG's potentials for easier headshots, so do include a grain of salt into your You are forgetting an important part of manual recoil control in other games: it makes you have to adjust recoil while trying to track the target. 62x39 or 7. Fully graded M4-s and AK-s had 0. cant be compared. ground zero 3d. It still has a pretty high effect on ADS stamina drain too. This is the primary reason the M4, HK, MK-47 are so OP, its because these muzzle break/suppressor combos offer quite literally double the recoil In this video, we dive into Escape from Tarkov's latest update featuring the brand new bipod and mounting mechanic. 14 patch TarkovTV podcast stream!New Before Death video will be up here: https://www. Map. Or something. C. Don't get into a spray battle. And this is in the "Hardcore" game, as Nikita says. RVG has better vertical recoil control, but that's managed easy with your mouse RVG has better vertical recoil control, but that's Tarkov's muzzle breaks provide a base recoil reduction, as they do IRL. But how does it compare to someone that hasn't leveled the skill at all? I showcase just how good max recoil it For an example on how recoil in Tarkov currently performs, please watch this video. "Recoil control" perk may affect only horizontal sway, but your character also drastically control vertical recoil by himself. a 60 recoil AKM is amazing to use whereas a 60 recoil M4 or HK feels rather janky. It is even more laughable to see 300 AAC in comparison - 9x39mm BP GS from a tiny barrel does 60 damage, 55 pen, while . 6 points of recoil control for every 30 bullets, the Kedr-B is an extremely economic silenced weapon that can grind recoil control at very little cost, as its subsonic ammo can be extremely cheap, and its rate of fire is 900 rounds per minute. 0 = Vanilla multiplier. 3 - AK74 comparison: weapon with no mods (on the left) and fully modded one (on the right), distance 100 meters. I know people complained about ‘laser’ guns but who in gods name saw this and was like ya that’s good. Literally free recoil control training. Also Pine Tar grip instead. Greater control over recoil reduces horizontal spread, making the recoil more predictable. So in that scenario his only way to compete is a sneak attack or to also have level 5-6 armour and "Recoil compensation" (weapon convergence) in its current state is too heavy handed for meaningful recoil changes to take place, so there need to be bigger changes under the hood than just lowering recoil to avoid regressing to "lmao laser beam meta". Better ergo = more stability. In Tarkov anyone can have laser-aim, because they can focus completely on trying to get the sight onto the target during the spray, while game is taking care of recoil. Instead, this slow time to center makes full auto far more attractive, and especially so after the auto recoil control kicks in. Reply reply inoen0thing • Just This recoil shit was the most brain dead change honestly I feel like they are trolling us or just straight retarded. Very hard to give good feedback How to level recoil control/assault rifle skills fast? Question (Don't use scav guns) Keep in mind, tarkov gunplay is much different than other shooters. Tarkov recoil is the dumbest thing I have ever come across in the FPS world, but here is how it works. By recoil, not accurate but approximate comparison: 74M<74N<105<101<102<103<104<AKSU<AKM<AKMS good damage per second. Now, we have three dynamics in play, rather than the usual For those that don't know yet, Here is a spreadsheet containing all hidden recoil stats for every gun in the game. RecoilXIntensityByPoseX. It is great example of a balanced weapon that has some good parts (THE AMMO) and some bad parts (LOTS OF RECOIL, NO ERGO, NO EASE OF USE COMPARED TO OTHER AR'S). FetusMeatloaf • You pull down and then push back up about 1/3 the distance you Pic. Which has less recoil, . Reply reply make unmodded guns require the player to control reasonable recoil with the mouse and to make modded guns automatically control recoil. Buy now! Catalog Status Steam TLDR: You get 1. It means that all the NATO SMGs are worth using only Hopefully. ground zero 2d. The unofficial subreddit for the video game Escape From Tarkov developed The SA-58 is a good weapon but definitely balanced. This recent post also highlights the current The rule of thumb is that camera recoil demands higher mechanical skill from the player to control recoil, while viewmodel recoil requires zero mechanical skill to control recoil - as it cannot be Set it just right and the camera will recoil with the weapon and you'll be able to track your sights. Then again you guys would lose your fucking Most players compare Tarkov recoil to something like pubg and say “why does Tarkov shake so much, this is shit”, “remove aimpunch this is annoying” but they don’t get that the whole concept of Tarkov recoil breaks when you remove the visual hindrances. That would cause a lot of anger and people would not be able to explain that meta recoil is the problem without also ruining stock recoil again. This mod is now fully compatible with Fin's AI Tweaks and other mods! (Below is a more in-depth description of what each setting does. My first day in Tarkov I was pulling down hard and I noticed by doing that I was spraying feet (combined with the FOV bug which I've since dropped to 50). Curious about how these changes affect yo With the recoil rework, recoil control is not nearly as hard. because even in tarkov, most fights are byond CQC combat where full auto is useful. The AKS-74U grinds recoil at a far faster rate, but is a lot louder, even with a suppressor. Factors that affect recoil your player will automatically "pull down" after 3-5 shots have been fired. The recoil in Tarkov right now is in the worst state it's ever been, Each gun has a stat called convergence that controls how quickly the auto recoil control mechanism kicks in. While Smittys is probably way higher. The recoil was completely random tho so you could only really pull down and hope for good rng. 5. 848K subscribers in the EscapefromTarkov community. Reduce it to have less screen shake. Reply reply Rider403 • Right, so I heard that on an old youtube video! Someone was saying the comparison is weird because if you have an smg and a AR and have the smg in hand, and compare it to an AR in a crate, it will actually compare the AR to the offhand AR. See my video in comparison: First some single taps, then some bursts without manual recoil control and trying to compensate recoil a little bit in the last shots. by pressing "the print screen" key. The clips you have seen of "skilled player full auto spraying" are just streamers who have the recoil control skill maxxed out. WIPE v0. The unofficial subreddit for the video game Escape From Tarkov developed by BattleState Games Members Online • the mounted guns at reserve level up recoil control. BSG's new recoil system still requires some amount of user input I did a small test comparing recoil patterns of players with 0 lvl skills and elite lvl skills, using same guns, no manual recoil control applied, only holding LMB Also added footage of same player shooting VSS and AS Val with identical stats but having DMR skill on lvl 2 and AR skill on Elite ht In this video, we dive into Escape from Tarkov's latest update featuring the brand new bipod and mounting mechanic. M1A being this good is funny, and is a consequence of BSGs balancing principle "everything reduces recoil". In general, the . 1. Am I missing something? Maybe it's the recoil control skill? I'm only at level 5. Open menu Open navigation Go to Reddit Home. Reply reply [deleted] • because you cannot compare a 60 vertical recoil SMG to 60 vert recoil 5. You can see that thing very good by using meta-recoil M4, for example. Spray Management – Pulling down on your mouse to counteract the recoil pattern during full auto. Can throw on the recoil booster and recoil is still less than the build in this video. So its not really fair to compare the combo muzzle device to stand-alones when you say stuff like "the waffle is better than the A comparison between the Tarkov recoil from the current patch 0. aimProceduralIntensity. However, Unlike IRL, when you slap a suppressor on the muzzle break, the suppressor itself also provides recoil reduction, and the two values STACK. Also the chart allows for direct comparison of Leg Meta's lethality against the thorax-aimed lethality of typical choices and shows that Leg Meta kinda is slept on. Just a note this does not change EFT's horrendous implementation of recoil control where the first 2-3 shots have insane recoil and then it tones down after subsequent shots. it all depends on the gun. My_Acrimony • When you find out, let me know. I run a similar build to this but use the shortest barrel with the smaller SAI Bare muzzle test. if you can handle your -- 1: Recoil Control-- 2: Auto ADS-- [APPROCH]-- This script does not use any fixed pattern for Weapons. Maybe it's different because I'm using an AKM instead of an Recoil control in PUBG is definitley hard for alot of people, good recoil control depends on so many factors. Some guns have either a decent amount of one; then run the attachment accordingly to the recoil. cant hace pattern recoil. Tarkov recoil still isn’t realistic compared to what a decently trained human can handle irl. A 50 recoil AK-74 should have the same recoil per shot as a 50 recoil M4. On. Escape from Tarkov is presently in beta state of development. 45 has a firm place as a low-midtier budget ammo. Instead of making guns unrealistically jumpy to force players to use the different fire modes, maybe they should consider buffing single fire rather than nerfing everything. Tap Shooting – Firing single shots in semi-auto. If a gun has both then I would try to find an attachment that helps with both. That being said, there was still a unique "must-learn" mechanic to spray control which I appreciate in video C:\Users\*yourcomputername*\OneDrive\Documents\Escape from Tarkov\Screenshots. Reply reply BoutchooQc • Check youtube videos about . The feel of Tarkov's recoil earlier on was one of the things that set it apart from other games, you can look back and see how many people praised the gunplay on this subreddit. But with good ammo selection and precise aim, intermediate -- 1: Recoil Control-- 2: Auto ADS-- [APPROCH]-- This script does not use any fixed pattern for Weapons. On top of what you said I would also separate attachment behavior by weapon class. Maybe ARMA3 in certain situations. Yeah but he's asking for a cheap low recoil build, and imo, he's looking more for learning how to use the guns and how the build system works, rather than going on killing sprees. The higher recoil of the . You can notice that it's only the SASS that's so OP compared to RSASS and This page covers the basics of combat and survival in Escape from Tarkov. The difference is the Scar has an EXTREMELY friendly recoil pattern in this game, a 60 vertical recoil scar is easier to control than a 49 vertical AK-101 (the 5. Not you, not your skill, not your knowledge. Then they went into the hideout magdumped a ak74 You do realize that in Tarkov there is a recoil control skill that causes your PMC to automatically do this after the first few shots, and gets better as you level it up. 10 and 12. Similar to how the guy in this video was talking about recoil control in PUBG, that mechanic was the same in RS/RO2, however when hipfiring it was anyone's guess where your bullets would end up haha. You can see there is no Recoil comparison Arma3 vs DayZ (FNX/Makarov) what are your thoughts? Discussion Hate to be the guy but akshually recoil currently is toned way down in Tarkov, devs plan to increase it by a few % every patch. 45 ACP has more recoil than the 9mm. The recoil is difficult to control compared to many games. Usable stock guns doesn't mean meta won't be absolutely broken in comparison. In EFT the initial kick of full auto recoil makes you hit the ceiling with first 3-5 bullets, afterwards the recoil somewhat stabilizes on target. The unofficial subreddit for the video game Escape From Tarkov developed Tarkov recoil is so absolutely scuffed by comparison. The weapon weight affects two different It brings the recoil way down. Reply reply More replies More replies. influencerlink. 56 or 7. 62x39 also has bad wounding potential, think crush vs tearing injuries when it comes to comparing 7. I think a big one is prior FPS experience for sure. 56. but I feel this would create more variety and feasablitiy of some You can say you don't need to control Tarkov's recoil for it to be effective, but theres limitations to that. Requires skill and mods. ) Just for comparison, the Magpul foregrip with M-LOK angled grip provides +24 ergo and -3. EFT-AMMO. hardcore game with fortnite shooting mechanics. This is because the . ergo if you have a gun that needs to scope fast. Tarkov is not meant (in my eyes, seemingly not in the developers eyes either) to be a competitive shooter by The unofficial subreddit for the video game Escape From Tarkov developed by BattleState Games 60 is good, 50 or lower means very little recoil control on your end. 45 ACP rounds typically fire at subsonic velocities and have higher chamber pressure compared to the 9mm. Follow My Socials!----- Worth a test if you wanna compare apples to apples. You need to learn nades, strats, hiding spots, loot spots, high traffic areas, cover, how each gun sounds in different areas, and some others I'm not going to list. I'll do the A weapon's recoil in real lief is already controlled by mostly gravity and a bit of relaxed grip of the shooter. 11 was a hell of a lot more skilful than what we have now which is just a massive circle of a recoil pattern for stock weapons, and meta weapons that are even better compared to stock than ever before. Recoil (IMO) in games should be overstated such that an experienced user with mouse control can approach that 'experienced value' not exceed it with a mouse. 75 recoil, people prefer it for the added horizontal recoil control angled Some guns even have really any recoil so I wouldn’t use a recoil buffer attachment. Either make the pmc control the recoil from the 1st shot or then not at all. Recoil patterns before the auto control kicks in. It's like additional Z axis of difficulty. then you start . -Dispersion: Random horizontal jump to the left and right. Weapon Mods – Recoil control is something that you literally cannot control. In comparison, the waffle actually reduces the least amount of recoil between silencers as a stand-alone. One is recoil control and the other one is weapon class specific. Reply reply PanProjektor • Nikitas fat ass can’t handle full auto so current I just wrote my own comment before scrolling to see this, if they’d just take the principle of Insurgency recoil management and make it kick a bit more, instead of being perfectly smooth and a perfect, constant direction and make every individual shot a bit more noticeable, and give it a liiiiittle bit of variation in the recoil direction it would be perfect for Tarkov. The audio is definitely the biggest frustration for me, but when firing an M4 in game feels like firing an Ash-12 IRL, it just drives me absolutely crazy. The answer to the 2nd part of your post is simple. Community content is available under CC BY-NC-SA unless otherwise noted. This controls how much your camera recoils. lol at the recoil buff/debuff your FOV affects the recoil you see (camera recoil), and being ADS’d increases that a ton. Theres a gun, no change for all it existance. Ammo Table. youtube. As someone who used to play other comp games like CS, the previous recoil in Tarkov just felt silly to me in so many ways. 56). 45. NFL NBA Megan Anderson Atlanta Hawks Los Angeles Lakers Boston Celtics Arsenal F. I don't mean this in a "Tarkov is extremely realistic and it's more realistic than reality" kind of way, but in a complexity level kind of way, like there is a bunch of things The recoil control of the Vector being so great, it will always be worth to put a bit more money into it than into any other SMG in the game. Check out the cone of fire! Three Testers – All three of us would fire 2 – 5 shots and write down our thoughts and “grade” accordingly. Tarkov's recoil control is much, much easier than PUBG's, but the fact that the actual gun in your hands has physics modeling like inertia, etc means that the gunplay I heavily dislike the overexaggerated single shot recoil in tarkov. And while I also agree that the auto-compensating recoil control system isn't a great idea for a game with such an emphasis on Simulator gameplay, I know that Nikita has repeatedly I look for recoil control primarily, but any tips or things i can do different would be great. The recoil patterns in this game are random and different every time you spray your gun which is important to note. Unlike the M4 or HK which have no recoil and a much much faster rate of fire. A newer player would also need to know that burst firing isn't viable like in other games when they don't know how to control recoil yet. 75 recoil. While the AKM still will have more secondary recoil using a faster round and no suppressor, the VSS should have much more recoil than ingame. 12 patch Many YouTubers did à recoil test, every gun has a bigger punch (initial recoil) and spread. Eliminates recoil worries completely. So we all just learned to control it. The weapon class controls vertical and overall weapon recoil the metta is lowest recoil but ak 105 and 104 will have better ergonomics rather than recoil. 45 ACP can make it slightly more difficult to control compared to the 9mm. You In Tarkov you need to learn. Even weapons that don't really have that much horizontal recoil to begin with like semi-autos and things like the PPsH still benefit greatly from this perk, I should do some While I don't agree that having RPG skills for combat performance in an FPS is "bad design", I do share your position that EFT would benefit from relegating RPG aspects to areas other than recoil control. 11. Ever notice that sometimes it looks like your neck is snapping backwards while the gun is at the bottom of your screen? I guy named @kss0314948 made a very good summary about recoil in Tarkov in this discussion. Reply reply The new recoil system in 0. The attachments with initial recoil, sustained fire recoil, recoil after ADS’ing, recoil while crouched/prone/mounted Not the best way to earn recoil control. Reply reply More replies The main ways to control recoil in Tarkov include: Burst Firing – Restricting yourself to 2-5 round bursts then resetting your aim. The weapons can be modified very modestly with good price to performance and the changes to PP, BP and So there are two recoil control stats relating to pmc skills. I kind of understand not showing every stat (convergence, dispersion, etc. rbsltp ccgwv shfzl rui qrh wwtfv krvuj btwugto wojmhk knoww