Blender too many vertices ) In Object Mode convert to a mesh using Object > Convert > Mesh then in Edit Mode select All and Face its time to learn that retopology in hard surface is pointless as long as you stay in blender or gamedev, and don't have to convert into cad, you have to learn how to adjust edge flow to get proper shading, you don't need perfect wireframe, for gamedev it's even preferable to have mesh with less triangles to mesh with cleaner topology (clean topology always has more triangles because of In this quick Blender tutorial I will show you how to remove overlapping vertices. Before applying: after applying: The scene accumulates to almost 1,000,000 vertices. Is there a quick way to reduce vertices without changing the geometry too much? Or rather take a few out and join the rest together for a solid face? Sep 11, 2011 · Hey there, in the last days i really got into modelling. Import SVG into Blender. If it’s not that, you can try to attach the . Can somebody help me how to export it correclty? Even base cube with 6 vertices have 24 after export as fbx to UE4. Otherwise many games use LODs, so they reduce meshes possibly both on the nearby high quality version on the candy and for the far distance it uses an LOD Group to switch to a even smaller model that has less triangles, and at a very far distance And after how it's working in 2. Another issue: bought and downloaded assets. So please follow along with me and w The easiest way to gauge things more precisely than just eyeballing comparison is to load your other assets right into blender : You seem to already know blender displays poly counts. gltf files in blender and made sure to strictly control the exact number of vertices (there are 12).
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