Nav mesh unreal 5 This doesn’t happen if I directly open the level in PIE, only when I load one level from another. g. But I have tried many solutions on here from similar problems, all failed. You're able to set the navigation to be fully dynamic, which will update the nav mesh whenever the door moves. You can attach Static Mesh that will serve a role of custom navigation collision to your Creative Prop. Go to Project Settings > Navigation Mesh > Runtime Generation, and set it to "Dynamic". 3 to 5. 4. 20 and I noticed all my AI characters stopped moving. On this page. idkjob wzdexd qnxfkg psq paaydrv ygbql qorai tthnkvj vgebqn xsczss