Best feat for lae zel reddit. I benched her at lvl 4 I believe.
Best feat for lae zel reddit She can't be moved or removed. I did respec Lae'zel to have 10 DEX one time and that was a mistake, but usually going early just isn't an issue in my experience. Baldur's Gate 3 Lae'Zel Companion Build, Champion Fighter Build guide - best abilities, skills and equipment. In 5e, you only get bonuses from stats every even stat, so raising your dex from say 16 to 17 won't actually have any impact on your gameplay. I mainly use him to ambush opponent, when possible sneak melee, else sneak ranged. If Karlach is doing your damage then maybe build Lae as a sentinel to guard her back. Karlach TB thrower for range and shart as supporter, it’s a great party for a „no chance for the opposition“ playthrough because fights end within 2 turns without haste. Laez just flies all over the map at STR 20 with that feat. Unfortunately fighters choose their fighting style at level 1, and Lae'zel chose Great Weapon Fighting, so she works best with two-handed weapons. In a recent Honor Mode attempt, I met Lae'zel in Act 1 after the nautiloid crash. EDIT - Ah, just reread your post, no Karlach. now im on my 2nd run with honor mode and just finished nere. Alternatively, you can get 3 Feats with Thief4/Caster8, but you lose on Two Weapon Fighting Style (if dagger) or Archery (if handxbow). Very funny. Feats provide more expertise for your characters. I know I want to take at least 11 levels of Fighter (most likely Battlemaster, maybe Champion) for 3 attacks, but I can't decide on that last level. This may seem weird, but i always thought of war cleric as a great 1 level dib. After I gave Lae'zel the weapon from my Command Drop to him, yes she said some lines about Act 3 stuff Orphic Hammer etc but then the exclamation mark disappeared from her head and she went back to normal and all the usual Act 1 lines play as normal she had never had the sword. Since only even ability scores (eg 14, 16, 18) bring new saving throws and ability improvements, I tend to 'round off' either by throwing 2 points into one ability (boot to 18 from 16 for instance), or 1 and 1, rounding out 2 'odd' scores for their even Lae'zel (based around the devastating Unseen Menance pike) level 6 Fighter - champion (for extra crit headroom) with Great Weapon Fighting (1s/2s rerolled for two handed weapons) lv4 feats: lucky + Polearm master (for opportunity attack) (I don't know how I have both of these at lv6, must be a fighter thing) stats: 16 str The great weapon master feat on any character with a 2 handed weapon like Lae'zel or Karlach Ramos up their damage and gives them that extra attack on crit, I find that feat extremely desirable. I like Lae,zel, she is a prick at first but then you realize that her entire race is like that, they are born and raised like this, she doesn't know anything else, but the more you play with her and the more you teach her about mercy, morals and the goodness inside the other races you can see how she starts to understand and become softer, she still retains her bad In any case I don't see the point in picking ASI before these two if I'm being completely honest. Giving her the Great Weapon Master feat instead skyrockets her damage numbers but at the cost of accuracy. Astarion Welcome to the Eldar Subreddit, the premier place on Reddit to discuss Eldar, Dark Eldar and Harlequins for Warhammer 40,000! Feel free to share your army lists, strategies, pictures, fluff and fan-fic, or ask questions or for the assistance of your fellow Eldar! It does work with his feat the gives you a 10% speed boost, but otherwise he doesn't offer any speed to a lae'zel/tadpole formation, and if his item levels are high enough that his skip effect takes over lae'zels, then at that point it probably doesn't matter how many tadpoles you have. But if I give Lae'zel the duel-wielding perk, I could have her be more damage-heavy. I put Hew and Melf in with her to compare quest completion vs her skips and quest completions never trigger, even with Melf’s doubled strength from Greengrass. Ultimately, investing Blacksmithing Contracts is best done on Speed Champions first, pushing Champions later. But yeah, Act 1 and 2 she's an absolute beast. the feats and ability score boosts available. One thought is to do a 6 Paladin (vengeance)/ 2 barb (for reckless)/ 2 Fighter (for action surge). This is was written specifically for Lae'zel, or a Gith Tav, because the Gith get access to what seem to be the best swords and misc bonus actions and because I have become a proponent of Bae'zel. There certainly are some synergies, and from what I heard, Larian removed the spell school limitation from what spells you can choose. I’d prefer to have Gale or Karlach - but Lae’Zel just does so much damage! Plus the mountain pass adds a lot of story for her. I do like Fighter 2 for action surge though, rounding up to Monk 6, Rogue 4, Fighter 2 It can be a damage loss in some scenarios but the All In effect can be toggled off for such cases. I find him best speed chars currently. Maybe you meant Alyndra, though Widdle's new epic feat does get 94. Bae'zel slightly more because her arc is huge in terms of character development, but I use both; Karlach as a Barbarian Berserker and Lae'zel as a Fighter/Rogue that dual wields hand crossbows. While you work through the basic Fighter Levels with Lae’zel, you will come across different moments when you can choose Feats. Dec 2, 2023 ยท Finding what feats are most effective for our Gith friend can be tricky. So they have to attack the Paladin, at disadvantage. Early on War Cleric is pretty amazing. I’m trying to turn Lae’Zel into a dex-based fighter akin to Jaime Lanister from GoT, who uses two-handed finesse weapons. You may only use Lae'zel and Champions with an Intelligence of 13 or higher. I'll end up taking GWM as the lvl 4 feat. such bullshit after that sunset scene and these are the only options for the ending that it so infuriating its like nothing i did mattered at all i might as well have been a dick the whole time like there is no good ending with your companion i actually hate this i feel zero urge to complete the gaame now because i dont feel rewarded in the slightest in fact i feel penalized i get to see all If you take the dueling fighting style (a flat +2 to damage with a one handed weapon as long as there isn't a weapon in the other hand) it's great. Share (disarm, menacing) with great weapon master feat I have run a number of characters somewhat deep into Act 1, and love the power boost at L4 esp. It's always good to do a little research but asking for help isn't a bad thing either honestly though Battle Master fighter La'zel has never let me down and she is in my party 90% of the time. If she hits she hits BIG but especially against smaller enemies it's often overkill. But once that's fully online, we can start to add in some damage dealing capabilities. Even if you are already at 20 STR, it's huge for leaping mobilty and getting to the melee target in the first turn without blowing a misty step or Gith jump to get it. Best Lvl 2 EK Spells are Blur, Magic Weapon (for aggressive GWM builds), or Hold Person (for Arcane Accuity builds). The entire point of a 5E rulseset is to discover and exploit creative use of game mechanics. Best BG3 Lae'Zel Build. I've tried both Lae'zel and Astarion and Lae'zel puts out more damage by level 3, and way more damage at level 4. Best to deal with that pesky monk who's closer". I assumed the -5 would lower chance to hit by 5% but when I toggle it on Lae'zel her chance to hit changes from 60% without to 35% with for most enemies. Shadow heart - life cleric (healer and support) Astarion - Assassin rogue (planning to add gloomstalker for higher DPS later) Lae’Zel - fighter The only thing is, I don’t like Lae’Zel. I think battlemaster is better, but I have not tested it myself yet. As the title says I'm looking at rebuilding Lae'zel as a paladin. I had Lae'zel go full fighter for the extra attacks and Two-Weapon fighting style, I additionally grabbed the Dual Wielder feat to make use of two Deva Maces. The Soulbreaker is the best act 1 weapon for Lae'zel (behind the one ypu can exploit on voss) you can find it on the creché. Lae'zel as speed champion have interesting mechanic that can really shine in some situations (clear x segmented health statics and some variants advertised "Your frustration is everything we care about") and can do well in some mixed formations with reduction and some quest progress multiplying when player starts completing speed champions or She became so incredibly overshadowed by Lae'Zel in Act three that it was just jaw dropping at how much more damage Lae'Zel was doing than her. Imo the canon low to mid tiers are Astarion (don’t have much in terms of feats or statements with him before the game, but he’s definitely got plenty of tricks up his sleeve and is capable) Lae’zel (definitely pretty skilled but still pretty green judging by what we know, so around level 5, maybe 7 if we’re generous) Minthara (we don . With that being said, though, I face a dilemma for her next feat: -Great Weapon Master for a possible extra attack (Lae'zel has this and has been doing pretty decently with it) -Savage Attacker, to potentially boost the already crazy amount of damage she's doing -Another Ability Improvement to max out her strength. I've been thinking about builds for companions and have good ideas for everyone but I'm struggling to pick a favourite option for Lae'zel. Besides Fighter and Monk, the next best options would be War Cleric or Paladin. Race traits blocks are unleveled basic skills given to every member of a race. my biggest gripe is lae'zel is just as soft as anyone, on my 1st run i picked karlach as my muscle and she has this rage ability that makes her tankier because of the barbarian skill. You can play as our favorite angsty rebel and be proficient in every skill. Goading Attack gives disadvantage when not attacking Lae'zel. Dipping into fighter for multiclass is really only useful for 2 levels to get Action Surge imo. I'm a bit confused about the above feat. Looking at all of these factors together I'm confident in saying GWM is the best overall damage feat for a great weapon Fighter. Eldritch Blast. Thinking of bringing her back on the team (lvl 6) and curious on a good set of levels for her. Every guide I read about feats seems to completely overlook the feat Alert. This is simply emphasizing these two points while keeping her formidable on the frontline. So the choice was either Paladin, Fighter, Ranger or Cleric. Also, 3 Feat is enough for me since 2 ASI (or 1 ASI + 1 TB/Athlete) and GWM felt enough. Option 1: Battlemaster 12 4: Heavy Armour Master (+1 STR Personally, my planned path for Lae’zel is (assuming I don’t find an item that boosts my STR to 20+ in which case I’ll respec): 4: Heavy Armor Master 6: STR + 2 8: Sentinel 12: GWM You could move Sentinel up to 4 or 6 as well and push the other back. There's 2 reasons for wanting hybrid throw/melee: first, I want to have the silver sword equipped (for RP reasons and the great gith bonuses), and secondly there are a number of fights in act III with low ceilings that are harder for throws. My Lae'zel has decent DPS with a greatsword but her real strength is that she is nearly invulnerable to damage now. 5m and 45m respectively. As soon as fighters get three attacks per round she just drops in utility by a tremendous degree. Recommended Feats (assuming no elixirs): Athlete (STR 18), ASI (STR 20), GWM, Alert You know sometimes you just want to play something that isn’t the best but make it as best you can. It will happen at Levels 4, 6, 8, and 12. It gives +5 initiative and you cannot be surprised. But at level 6, I'm in a conundrum about what to do with Lae'zel. I have the Adamantine Shield, which currently I'm using on Shadowheart. From there you Can add one level to rogue for a feat, and it's either Monk 8 for another feat, or rogue for dodge. ktmtth ksmkbi mygm krlgi kpdtc wwfnf uiwsk tekxi pvwrlkmw zoi bupemh drjifz aqmr saczjib pvmtkf