Merge plugins new vegas. I don't think there is a way past the mod limit.


Merge plugins new vegas esp; ILO - YUP Patch; ILO - NVInteriors Project. Jun 5, 2017 · So, me F:NV is going nuts when I go over 130 active plugins. He uses Mod Organizer, and I do encourage you to try MO 2. Jun 26, 2016 · In FO4Edit you create the merged plugin. Scroll to select "none". It appears that when I create a merged mod that while any BSAs the mods uses will be added to the mod folder, any loose folders like textures, sounds, meshes etc will not be added. The only time merging makes sense is literally if you're at 255 plugins - and in that case, *most* average users are going to have a broken game anyway. if your getting to stage 5, evaluate your damn mod list because unless you have 1001 weapon plugins you probably don't need everything you have. Jan 16, 2011 · FNVPlugin Version 1. With all the internal settings correct including Champollion. Right click that esp. However, I use Vortex as my mod manager, and I haven't been able to find very many guides to using the two together. If you're absolutely desperate to save plugin space, it should be safe to merge. literally once i go past 140 i start getting these annoying crashes, everything will be working perfectly for 5 minutes, then eventually sounds will not start to play (e. Nov 5, 2021 · Re: Best way to merge plugins in a TTW/FNV Post by AngelofDeAtH » Sun Nov 28, 2021 7:36 am I do have a basic understanding of xEdit, but I do always want to learn ways of making the game run as smooth as possible (especially considering the amount of mods I like using). I've been experimenting, what I've found is that if I make a merge, I can disable the plugins of the original (eg if I merge mod a and mod b, i can disable mod a and b and just use the merge). My basic rules: 1) do not merge big mods with lots of sc Mar 1, 2020 · The file 'EVE-WMX-IMPACT. Right click on the mods window that first comes up. It's not So recently I finished installing all the mods I wanted for my next playthrough of new vegas. I guess sometimes the simplest fixes are the right ones. esp; Added a Merge Plugins guide right below the LOD section; 7/27/18 NVB2 and NVB3 Quest Hookup updated; Added some more to the considerations page; 7/26/18 Removed Main Story Alterations (Part of QGT, just forgot to remove it) Changed Simple Saves install instructions Merge Plugins Standalone by Mator the Eternal has been replaced by "zMerge" as part of "zEdit" also by Mator. 1) you'll have to download from Nexus Mods. esm TLD_Travelers. Wait to finish loading. Go to LAST plugin to merge. 611. Jan 9, 2018 · The absolutely quickest way to merge a series of plugins is merge plugins that come out of the box as loose files. After that everything should be self explanatory. my Strip Lights Region Fix Patches Jan 11, 2018 · Pretty much what it says in the title. 1. com/skyrim/mods/69905 This process is best to be used before starting a new character. Additionally, this mod inc ZEdit has a merge plugins option that you can combine multiple of the same mod type (for example armor mods) into one mod. A. I used Merge Plugins Standalone to merge these plugins into WCP. But that creates the problem of having 50 or so deactivated mods in my load order. The mod limit soft cap for Fallout New Vegas is 139. Make sure that the mads you want to merge are active. I'm following the Viva New Vegas modding guide and i got to the merging part and i merged the plugins and i think it went fine but my question is that is it normal that the merged mods on the left pane (not plugins) have a “no valid game data” flag on them? The merged plugins work fine but it just doesn't look right to me Dec 5, 2017 · Create a new plugin and it will copy the records into the new plugin. Thank you very much New Vegas I'm well finding difficulty understanding how to do it, I'm rather confused by it and would just in general appreciate clear instructions or tips. M. It allows u to merge mods. I never reach stage 3 for skyrim but with new vegas having half the plugin limit i often get to stage 4. This guide will walk people who don't wanna learn FNVedit to still be able to make merged esps in order to get around the 255 plugin limit through the use of Merge Plugins. Which of the two would this subreddit endorse? Thanks in advance. Mator Smash is always worth using, but it doesn't merge plugins so you could try zMerge which is actually the sucessor to Merge Plugins made by the same author. ESPs are just plug-ins. gg/9sBbB6G Feb 19, 2011 · I strongly support your initiative. 5. Sep 23, 2015 · Merge Plugins Standalone has been publicly releasedTo get the latest version (v2. E. 3. 9 (which comes from the merge plugins script download above) A pop-up will ask you to choose which mods you want to merge; check the Options icon; Make sure you have these settings; disregard the asset directory (make some new folder, doesn't really matter) Merge Plugins Standalone Description. esp Masters of the Madre. I've yet to pinpoint which, but I was wondering if this was caused by the amount of records merged into the plugin or whatever. You can merge mods together with a utility like FNVPlugin to get under the soft cap. Red exclamation marks will appear and the inevitable crash will happen. Features May 8, 2024 · Simple AI Merge; Simple AI Merge. May 19, 2017 · To bypass the mods limit, you can either look for mods that happen to put all the ones you want into one merged mod; or you can merge them yourself. I'll put my load order if needed, thank you and Happy New Years! Apr 6, 2021 · Quick tutorial for the only safe method of merging mods. The "merge up" process is more labor intensive. Try starting xEdit directly So I've surpassed the 255 plugin limit for SSE, and I've looked into ways to merge my plugins. ESM files are, one presumes, flagged as masters for a reason, and that reason most likely is because some other plugin somewhere depends upon it. Any tips on a Dec 24, 2015 · Merge Plugins Standalone (or just Merge Plugins), is a tool for combining mods from Bethesda games which have . esp'. I have MO2 and trying to merge simple weapons plugins together. Clicking the + icon on the left hand side will show the Vortex ‘Plugins’ page which uses LOOT to automatically optimise the order your mod plugins will be loaded in. Sep 18, 2018 · To clarify, I am reffering to the data folder that comes in the NVSE folder, not the New Vegas Data folder. Plugins : Regular; This adds cover edges to all of New Vegas. I'm guessing on the discord they tried to put you off merging entirely and just told you to cut down your load order. ESP/. Nov 30, 2017 · I've got a pretty lengthy mod load order and I want to reduce it by a good bit so I can be just a tad below the max plugin count. What does this . It uses the xEdit codebase as an API, and can be used with Skyrim, Oblivion, Fallout New Vegas, and Fallout 3. While you can add a new plugin to an existing merge, you have to completely redo it to remove one. Merge Plugins Standalone is the successor of my Merge Plugins xEdit May 18, 2017 · Then I made some patches for these mods the further solve the conflicts. 7z archive file to identify these files). Merging plugins (ESMs or ESPs) using Mator's tools will most likely change the form IDs (they will try to avoid doing so if it's not necessary, but that's typically not possible because of ID The main issue regarding LOOT in Fallout: New Vegas modding is that its masterlist is heavily outdated, leading to a broken load order that will cause mods to misbehave. esp; Dragbody's Faction Overhaul Merge Last thing is making sure your merges don't get to big otherwise the merge plugins won't load properly. I. esm FINAL Seachlight Airport NCR. - If desired, delete all files copied to your \Steam\steamapps\common\fallout new vegas\Data\ directory during installation (check the WMX-DLC. By default the plugins you have activated in the New Vegas Launcher, or in a mod manager, will have ticks next to them. Feb 11, 2023 · The author of this tool is the same author as Merge Plugins . i. This is what you want, so just click OK. 8 in the window you're doing one of a few things wrong: You're starting xEdit from a shortcut, which is starting it in a directory where it doesn't have access to "Edit Scripts/Merge Plugins v1. I can determine which record wins in that "merged plugin" and then I have one file with only one "winner" record in each Jul 5, 2013 · DO NOT USE "Merge plugins", this is a WIP non-functional script created by Zilav. But when I do that and check for errors in FNVedit I get all these errors. esp). If you do not see Merge Plugins v1. 8. Like said before if the mod has scripts (ie weapons that include leveled lists), you want to use something other than Merge Plugins, so that you can edit the leveled lists and they work how they are Jan 4, 2014 · The mod limit hard cap for Fallout New Vegas is 254. FOMM will let you use 254 mods. What I tried: Merge Plugins. The limit for FO4 is a max of 255 plugins AFAIK. Mator's Merge Plugins Utility isn't merging things properly, apparently forgetting to merge together textures and meshes from mods. 1 Like when you want to combine 40 individual weapon mods into one esp, since all of the records for weapons are usually safe to merge together. Dec 24, 2015 · Merge Plugins Standalone (or just Merge Plugins), is a tool for combining mods from Bethesda games which have . 4. Merge Plugins Standalone (or just Merge Plugins), is a tool for combining mods from Bethesda games which have . Quest mods, followers, Nevada Skies or any gameplay tweaks should not be attempted. Apr 19, 2016 · I use "merged plugins" to both reduce the plugin count and to determine the winners of some conflicts within a subset of conflicts. Jul 18, 2015 · - A list of all the plugins in your Steam\steamapps\common\fallout new vegas\Data\ directory is displayed. esm Simple Open Freeside. It adds 1000+ new functions, which can be used in GECK scripting and (in some cases) as conditions. First issue is when I go to Merge plugin settings to enable the " I'm using mod organizer" option, and after setting the correct path to the MO install folder, then selecting okay, I get an err Jesus Christ, that's downright amazing after all these years. Nexus mods lin Don't merge ESMs, since the M there is short for "Master", as in, that file is a mandatory master for something else. Cal at Dirty Weasel Media goes through how to use the Merge Plugin for Xedit, and for the Merge Plugin Standalone. This is another reason to have several rather than one massive merge. e. Download This plugin is an extension of the New Vegas Script Extender (NVSE). The easiest way I've found to do this is to seperate your merges so that you aren't trying to just build one huge merge. The community guide doesnt reach the plugin limit and if you need more the ViVa New Vegas guide (which is a more advanced version for basic modders) has a tutorial for it near the end to use with Mod Organizer 2 and zMerge: https://vivanewvegas. Nov 8, 2018 · Merge Plugins Standalone (or just Merge Plugins), is a tool for combining mods from Bethesda games which have . May 11, 2019 · Test each merge plugin just like the original mods before moving on to the next merge. esm is under 0A and another example being WMX-PreOrderPackClassic. As I'm using Mod Organiser 2, I had to put those file paths in myself, copy and pasted from MO2's settings tab, no sure if it makes a difference that the Jul 11, 2018 · - Manual: In the Data Files section of the Fallout New Vegas Launcher - or using a mod manager tool - clear the tick in the box next to WMX-DLCMerged. They include: Harland Companion FISTO Companion Deputy Beagle Companion No-bark Noonan Companion Jules Companion Number of plugin positions saved = 4 NV Females Followers Merge: Ranger Once all the plugins load in, Right Click any of the plugins and select "Apply Script". Jan 27, 2022 · Merge Plugins Standalone - что за зверь и как с ним подружиться - отправлено в Моддинг Skyrim: Merge Plugins Standalone Sep 12, 2022 · Download all mods you intend on using in your mod manager of choice, or manually by unpacking the folder and dropping the data content into your fallout: new vegas game directory be sure to enable the file before launching the game. com/newvegas/mods/34703https://discord. SSEdit has a script you can run on your plugins that'll detect what plugins can be esl flagged on esps. I've heard FNVEdit & Wrye Flash can merge plugins together, but I don't know which program is more recommended to use for beginners. Nov 19, 2016 · You are going to have to be more specific. But, I'm a bit gunshy at merging mods here. Still, this tool seems good enough for small mods, but do whatever you want. 1) Go to the directory you installed Merge Plugins 2) For me its C:\Games\Modding\Merge Plugins 3) Open the profiles folder 4) Select the profile/game you're trying to manage, for me it was Fallout New Vegas so mine is C:\Games\Modding\Merge Plugins\profiles\FNV 5) Right click the setting. Sep 23, 2015 · Merge Plugins Standalone (or just Merge Plugins), is a tool for combining mods from Bethesda games which have . Nov 29, 2010 · I've been searching the internet for seemingly forever trying to find a useful guide on how to merge two fallout:New Vegas plugins but they are all either showing me how to merge FO3 plugins or they are telling me to use FO3 Editor even though they never explain how to use FO3 editor for FO:NV. Now click on only the mods you want to merge. I have 153 plugins (including the merged patch) and I can't load them all without the engine crapping out. 1. I know my way around FNVEdit (mostly from Skyrim / Fallout 4), so I'm using latest "Merge Plugins" script to compress my mods. guide and I need to merge my plugins to reduce it from 200 to less plugins but it is a lot and I'm a bit overwhelmed. The way I merge other records is a little rough but it works: copy the editorIDs into my merge plugin from xedit into GECK and then drag the remaining changes over into the merge in xedit. All the 'stable New Vegas' mods, all the Someguy2000 series quest mods (New Vegas Bounties), New Bison Steve Hotel & Afterschool Special. What I mean is you have 1 or 2 merges for new items/armor and another 1 or 2 merges for location stuff or whatever. Now you can deactivate all the other 'patched parent plugins' and replace them with your new 'merge plugin' file. I did forget to mention in the video that you should not merge mods with Mod Configuration Menus, as Misc Gameplay Merge. github. Anything more than that and the game will start doing weird shit. Let's say one mod installs 3 plugins - this tool enables you to merge those 3 plugins into 1. There's a plugin for TES5Edit/FNVEdit to merge plugins. That should definitely make New Vegas easier to mod, since it was always a pain not knowing what the exact limit was since it varied from machine to machine. I'll be pushing the new version onto the backend in a few days (I just want to encourage people to download from the Nexus so they can endorse it). Merge Plugins is a simple merging program that is easy to use. g. After some initial difficulty with using Merged Plugins, I finally got enough plugins Merged to start new vegas I noticed that when I booted up new vegas some pop ups showed there were May 4, 2019 · Once the process is finished, the Merged Plugin is treated the same as any other plugin because it is in effect a "new" plugin. ? Nov 15, 2019 · Fnvedit doesn't "merge" ur mods, it makes a merge patch that makes compatibility better and conflict lesser. Check the ‘Load order’ number next to the plugins you merged, then make sure your merged plugin is loaded in a similar position. Say I merge several plugins that affect "Perks". Feb 11, 2023 · Nexus Fallout New Vegas RSS Feed ; Merge Plugins Tool (z-Edit Remove ALL ads (Including pop-ups) by getting a membership. esm vault22FloralOverhaul. Bashed Patches These patches have their use cases and in skilled hands can save a tremendous amount of time. It just creates a patch that merges formlists and some other records that multiple mods may have in common - like for weapons formlists, etc. Dec 27, 2017 · As requested. esm TGMIO. Apr 3, 2017 · Choosing the plugins to be merged carefully will mean the simplest ones can easily be combined with "MergePlugins Standalone". Sep 24, 2017 · Hello all! As the title says, I don't know what to put here: If I click detect integrations, it'll find a bunch of filepaths for NMM New Vegas. Now to properly start off, I recently installed NVSE, I've made sure it works I checked, but now I want to install Anti-Crash, and this si where my confusion begins. esp, FreesideOpenBoulderDomePatch. T. C NOTE: For this merge, make sure 'Copy General Assets' is un-checked in the 'Integrations' tab. Sep 12, 2022 · Download all mods you intend on using in your mod manager of choice, or manually by unpacking the folder and dropping the data content into your fallout: new vegas game directory be sure to enable the file before launching the game. Please help! :wallbash: [00:00] Checking for Errors in [01] shogo_heavy_industr The Elder Scrolls (commonly referred to as TES) is an award-winning series of roleplaying games created by Bethesda Softworks. For example TheKite's Vault Tec-Slave Suit, MilitiaWoman Outfit, Healthcare Division Synth Uniform, Combat Zone Stripper Outfit, DC ScoopDigger Outfit, Charred Vault Suit and Taboolicious StreetBrawler all come as loose files. Merge your plugins, but dont touch those Vortex mod manager. One of these is reserved by the game for other purposes, so the real amount is 255. Merge Plugins Standalone is the successor of my Merge Plugins xEdit Script. This is the successor to that tool, but the author said Merge Plugins is better for merging "New Vegas" plugins on their discord, because it "addresses self-references" . Documentation The most recent tutorial videos for using my Merge Plugins xEdit Script to merge mods from Skyrim, Oblivion, Fallout 3, and Fallout New Vegas. Like putting 5 weapons mods together to reduce the plugin space. The elegant, powerful and open-source mod manager. esps to optional in MO ILO - New Vegas Bounties II. What type of plugins do I merge? Should I be merging all plugins based on categories like quests, gameplay, textures, graphics, etc. esm So I have recently downloaded a long load order of compatible mods from Sinitar's U. The Goodsprings Store is a mess of missing meshes and bottomless pits, talking to Victor crashes the game, etc. Obviously when using MO2 with other tools I have to run them through MO2. It seems that the Merge Plugins app is the easiest option. esp', 'IMPACT. Simply having more than that would make fnv crash a lot. io Nov 29, 2010 · I need some help with this. I would really appreciate if anyone could tell me how to do this, or post a video and or guide on this. The subject is complex in theory, but that tool and video are actually pretty straightforward. Endorsements. I just don't know how to merge mods too well, but why are half of my mods (75 out of 174 to be exact) numbered and lettered. But you still have to pay attention to where the plugins fit into your "load order". With around 50-60 mods, it urges to merge some to free space and to make reinstall easier. With just those it's 17 mods, probably go with NMC's texture pack, and all inclusive weapon/NPC overhauls for the remaining 3. esm Functional Post Game Ending. " Dec 28, 2022 · Specifically, any plugin that has cell/worldspace additions(not overrides). Jun 18, 2022 · NV's 140 plugin limit has been patched, and additional plugins does not impact load times or stability in any measurable way. The time to find problems is now, before they get into your save game. Just 12 weapons together. The Guide is a complete run down that covers how to begin modding in the first place and how to advance and grow your modlist to have like 400 mods. I don't think there is a way past the mod limit. Then, and I haven't does this part yet, you'll want to load the plugin up in FNV CK/GECK and then save it. my Strip Lights Region Fix Patches I have over 130 plugins for the game and I'm starting to see texture errors in my mods so I need to merge some of them together to keep the count down. All the mods work in game. I just went through the video in looking into your question, and it thoroughly covers the process. What is the best way to choose what plugins to merge? If I've got a bunch of plugins and patches for the same mod can I safely merge all those into one? For example, I've installed New Vegas Uncut - Freeside Open and I've got 4 plugins for it (FreesideOpen. Select "Plugins" tab, then select the Yeah, I must have read your post too quickly. I was able to shave off about 10 plugins this way, and could probably do more if I needed the space. I installed them alone using MO2 and they work fine. if it asks you to overwrite anything hit 'yes'. Because od the plugin limit I then moved on to the merged stage. It's actually the same for Skyrim, and I think it's hosted on the Skyrim Nexus (search for "merge plugin script"). I understand that Anti-Crash is an add-on and needs to be put in the nvse plugins folder (to my knowledge the data folder Oct 14, 2017 · Using certain merged plugins for New Vegas causes my framerate to drop down to abysmal numbers (0-3 fps). It uses the xEdit codebase as an API, and can be used with Skyrim, Oblivion, Fallout New Vegas, Fallout 3, and Fallout 4. Nov 15, 2014 · I've heard the max mod plugin limit is around 140, and from my current experience i believe it is so. nexusmods. You MUST create a GECK navmesh patch for [FNV] Viva New Vegas: zMerge Help! I've followed the guide (but skipped over the 'finish line' sections), added my own mods, and I'm almost ready to go. Lastly I added Bash Tags for people using Wrye Flash to WCP correctly Download all mods you intend on using in your mod manager of choice, or manually by unpacking the folder and dropping the data content into your fallout: new vegas game directory be sure to enable the file before launching the game. Start FO4Edit. Jan 23, 2017 · I am having issues using Merge Plugins Standalone(MPS) through Mod Organizer(MO) for Fallout New Vegas. esp; ILO - New Vegas Bounties. A plugin merger does just that - merges plugins. You'd have to edit its dependent files then in the GECK to refer to the content of the newly created merged ESM in this case. Until recently the only tools that could provided automatic merging of mods for Bethesda games were TES4Gecko which automatically merges Oblivion plugins, and FNVPlugin which merges Fallout New Vegas plugins. esp', and 'WeaponModsExpanded. For example: ♥♥♥♥ - New Vegas. pas". Then I manually gone through all of the records and made necessary edits and fixes in FNVEdit and GECK to make WCP work without errors. I've actually had more luck with FNVPlugin than the xEdit script, at least for New Vegas. There'll be a drop down, just select "Merge Plugins" from the drop down. esm Sierra Madre. I'm not very experienced with GECK, and was wondering how can you merge plugins together to optimize the load order? I really want the IWS-Increased Wasteland Spawns mod, but it has 8 friggin' plugins. Randomly lose paths to meshes, slow on scripts, etc. I like to merge together very small plugins that won't conflict with each other to save space for the plugin limit, stuff that usually only has 4-5 records each I merge together into a big one. There may be a few conflicting records. This amounts to 2^8 or 256 possible slots. Please help! :wallbash: [00:00] Checking for Errors in [01] shogo_heavy_industr Jan 31, 2018 · Select Merge Plugins v1. esm NVInteriors_ComboEdition. Don't merge new lands or quest mods; it's best to avoid anything that makes worldspace changes Only merge plugins that are feature-complete and done; I usually have a rule of thumb not to merge anything with an update within the past year Also, don't think of this as "one big merge to get everything together. Links:https://rd. This will work with or without mods affecting the vanilla follower limit! Nov 29, 2010 · The 'create merged patch' function doesn't 'Borg' two plugins, which is what I think the OP is after here. Instead of deactivating the mods in the left pain completely, just move the merged . Screenshots, discussion, support, fan art, OC, and more. Merged Patch is a way to resolve "record level conflicts" so multiple plugins can work together. esp' in the "Data" folder is now a new 'combined merge plugin' file that includes the records from 'EVE FNV - ALL DLC. But this isn't doable with world references added in by a mod. Jun 25, 2024 · The addon is available as a separate plugin in the FOMOD for those who don't have all DLC. Hit okay. esp, NewVegasBountiesFSOPatch. They may rely on other plug-ins, but in general, it is a lot safer to merge them. esm Asterra's Many Fixes. Apr 17, 2019 · Links:https://www. Mar 12, 2018 · Object IDs are a 32-bit hexadecimal number and the first 8 bits are reserved for the plugin index. Dec 2, 2018 · I would like to ask the community on what the recommended amount of plugins that can be merged with Merge Plugins before the game crashes and also attempt to have the community help me out on an issue. esp. Documentation Feb 11, 2023 · This is the successor to that tool, but the author said Merge Plugins is better for merging "New Vegas" plugins on their discord, because it "addresses self-references" (source). You can also use FNVPlugin, a Java utility that can do the same thing. esp being AB. Watch vids on how to do this though (as with any merging that you might want to do). This is, obviously, not acceptable, as I am trying to merge several mods that add weapons and armor and I don't have the plugin space to keep their esp's separate. Not all mods can be merged like landscapes or quest mods. esp New Vegas Redesigned 3. Repeat that process with all the records from each plugin that you're trying to merge into one. I like how the guy basically says he just had to change a value, lol. The official Fallout Network - Fallout: New Vegas subreddit. Up !!! Some answers pleeeaaaase May 13, 2015 · Just curious about this, I figured out my issue with fallout: it was because my maximum amount of plugins exceeds 149: mine is at 174. Merge Plugins Standalone is the successor to my Merge Plugins xEdit Script. Also keep in mind that inactive plugins in your data folder can still count towards this plugin limit. esm, FreesideOpenPatch. gunshots and such) then music. May 13, 2011 · The way I did my merging for "DCInteriors" was to first use FO3edit to renumber all my forms in each individual mod. 2. Set in the vast world of Nirn, The Elder Scrolls series is renowned for the level of unprecedented control given to the player over their character's destiny, establishing itself as the benchmark in immersive, independently-living worlds for the RPG genre. You can't just grab any random mods you want and throw them into a merge together. I ended up with six plugins so I standardized my merging system (the order I added the plugins) The form ID renumbering system Georgetown "010000", Mason "020000" and, so on, This insures there are no conflicts when merging. esm NVInteriors_Core. Dec 21, 2024 · Number of plugin positions saved = 7 NV Males Followers Merge: This is the All in One Plugin for all the Male followers released for the base game (New Vegas). merge multiple mods in a category, easier management then just throwing them together. For Oblivion, Oldrim, Fallout 3 and New Vegas I've had better luck with the Plugin than I have the Standalone. L. They're also probably right about that. While zEdit is still a work in process and has a few limitations, it works quite well for merging plugins. Merge plugins is the one ur looking for. Documentation Added cleaning instructions for ILO - New Vegas Bounties Patch. There's rules when it comes to merging. Mar 7, 2013 · How do you merge plugins to create a completely new independent plugin?I'm trying to merge a bunch of plugins into one plugin using FNVplugin. ini and open with notepad or notepad++ (I use notepad++) Hey, I keep trying to merge some of my mods to make room for more, but everytime I end up breaking the mods, I make sure the mods are contiguous and I followed all the steps for Merge Plugins, can someone suggest which mods I CAN merge from the following load order: # This file was automatically generated by Mod Organizer. Just because they are merged does not mean you can ignore their effect on other plugins. ESM files. I use both with MO2 myself- I merge what I need with zMerge and then make my smashed patch to resolve any conflicts. lxg dgagwxd grarlu ldxdpl rzd zsiwqwo whnhpzq yudup bndt yyhifw