100 mobility hunter dodge cooldown. Everything 1 to 2 shots you so you need good recovery.

100 mobility hunter dodge cooldown Tier 4, old cooldown: 22 sec. Warlocks class ability stat is Recovery, and Titan is Resilience. Does mobility affect Dodge cooldown? Mobility is responsible for the following: Movement Speed. The Dragons Shadow (DS henceforth) is ridiculously good rn. For PvP the higher mobility also let's you strafe better in duels which can be clutch as well. There are very few builds on hunter where mobility isn't a priority. When played efficiently, all of your abilities are essentially on your dodge timer. Active super regeneration happens when you are involved in combat and accumulating energy, while passive regeneration is always persistent with your ability cooldown In this screenshot you can see that on 100 mobility, a hunter should be getting an 11 second class ability cooldown. :o mobi 100 resist 100 and go get void hat for more dodge. This bug really hurts all of these exotics and weapon frames Mobility and recovery have the biggest impact on how you play the game. If you have 90 mobility with traction(10 hidden), that’s the max. If you get blue war mantis arms they can roll high recovery. the dodge still grants 50 mob for 10s (duration of wraithmetal), but because the lowest possible dodge cooldown is now ~13s (1. It's perfect for sniping and the funny thing is;, people argue that hunters are the hardest class in comp 馃槀 At least their invisibility looks like ass. It’s one of my favorite PvP exotics because it works with any class and makes every gun feel amazing, especially those that usually have low reload speed and handling. tv/drewskysMy Twitter: https://twitter. Similar to how Recovery affects rift cooldown on Warlocks and Resilience affects barricade cooldown on Titans, the Mobility stat affects the cooldown of the Hunter class abilities. Wraithmail provides +50 mobility for its duration (10s). And having/keeping/chaining supers is very useful and sometimes necessary. I run 60. Made this post a year ago, asking a similar question, and 100 Recovery and Mobility was the overwhelming consensus. Dodge isn't as crucial in GM because you're staying far away and using long distance weapons anyways. Pattycakes has more on this. The change from an 11 second cooldown to an 18 second cooldown has really hurt how Hunter feels for me in pve. Mobility 10 (nine second dodge cooldown, and the cooldown reduction for each tier is linear) Resilience 6 (survive Thorn three-tap + buffed two-tap, high impact sniper buffed bodyshot) Recovery 10 (43% quicker health recharge) Discipline 4 (Tier 4 gives 14s cooldown reduction) Cryoclasm - 2 charges, 4 second cooldown Icarus Dash - 2 charges, 6 second cooldown Dodge only after spending 100 Mobility points: 1 charge, 11 second cooldown Barricade on 100 resilience: 14 second cooldown It's a fancy twirl that is accessible on all subclasses instead of just one. Now we all know that dodge cooldown caps at 9 seconds at 10 Mobility. 100 Strength = 29 sec Smoke Cooldown. IF I MISSED ANY COMBOS PLEASE LET ME KNOW SO I CAN TEST THEM. That is close to pre nerf protective light. Jump Height. One 100 mobility is cap for jump height, strafe speed, and hunter class ability regen. Dodge cooldown got nerfed a while back, its now 11sec at 100 mobility. I'm more surprised that it's its own Dodge and not another "Dodge+" Aspect that Bungie seems to be fond of. Particularly as someone who was already running 100 mobility and everything I could to lower the cooldown, I could "feel" when I should have my dodge, through muscle memory and my internal timer. 3mainly affects lightweight weapon/dragon's shadow users/pathfinder nightstalkersvs 100 mob it's about a 4. Just to be 100% clear, because I'm an idiot, the +50 Mobility from Amplified speeds up the Hunter Dodge cooldown like normal Mobility, right? This would probably be more of a PvE thing as you can more reliably keep Amplified up in PvE and build around that near-constant +50 Mobility, but I just wanted to be sure that's how it worked. g. Utility Kickstart goes Brrrrrr basically. Def lower your mobility since 100 resil is really necessary for endgame stuff and hunter dodge can recharge pretty fast even without max. As of Season of Dawn, Mobility governs 3 things: Movement Speed, Jump Height, and the Hunter Dodge cooldown. Depending on the subclass I can occasionally get 100 in mobility as well for triple 100s, but very class dependant. I feel like with the nerfs to dodge CD, we could honestly just remove the 10 second cooldown penalty on this Exotic. Hunter dodge is incredibly useful and has a very short cooldown when you max the stat. I tried running high resil low recovery when I first started PvP out of stubbornness, and man is it bad. Im at 100 mobility and the new dodge cooldown is still taking forever. Hello guys, just made this build that turned out to have really good stats and I wanted to showcase all the mods and stat… "Okay, let's think. mobility could've been prioritized before because res was useless and it was easy to get to 100 mob so you Welcome to the pain of being a hunter right now. 0. Invis is intrinsic to the Nightstalker class, and is essential to the Omni build. also would need to show multiple cool downs based on which class ability you have selected. Sep 23, 2023 路 With 100 Mobility, your dodge will be on a 16-second cooldown, meaning it is practically up whenever you need it. If your going to lower mobility, keep minimum 70, this keeps dodge cool down minimized with heart of the pack stacked up. Combine it with Marksman’a Dodge for a shorter dodge cooldown, double utility kickstart on your class item, and 90-100 mobility. Both. While the Titan class ability relies on res, Warlock's relies on recov, Hunter class ability relies on a stat that gets ignored by the other two classes because it doesn't really do anything. New cooldown: 26 sec. For PvE, I run 100 resilience, 100 disc, and the rest into mobility. a subreddit dedicated to asking if underwater combat should return in the next Monster 566 votes, 27 comments. And the 9 second cool down only applies to hunters with 100 mobility, which if you gear your armor towards, you miss out on other perks. video link. Tier ten strength is 37 secs. I mean, it’s completely ass backwards for have a high mobility warlock with mid-air dodges to have a class ability that forces them to stay still. I'm dumping mob into resilience now because the game is increasingly harder without high res since they nerfed the seasonal elemental resistance mods. Imo right now In both PvP and PvE it's not worth bothering with even on hunter because of the enormous damage reduction from resil and the faster healing on recov. According to my testing, when you exceed 110 mobility your dodge cooldown will actually increase. 04 seconds Test 3: 12. Started testing from when the weapon was up and ready from the dodge end. Really wish we could get a dodge option that is a lowered cooldown than now (maybe not 9 seconds, but not 18 at 100 mobility) that does the gamblers dodge animation to at least try to dodge, with no alternate base effect. Technically it also affects max jump height cause if your first jump is increased, you max height will also be increased even though jump 2 is unaffected. That’s three dodges before you would get your melee back with tier ten strength. In the latest TWAB, Bungie casually mentioned that they are increasing the cooldown of the dodge ability. unfortunately there are a lot of them. Also, hunter are strangely the slowest class in pvp which is pretty ironic. For every tier of mobility you have, you will walk and strafe faster, jump higher, and have a reduced cooldown for your class ability if you are a Hunter. Is mobility worth it destiny 2? Mobility is a throwaway stat on the other classes, because it doesn’t do much at all. 75 seconds to 14. On solar, ember of singeing turns your 70 mob - 23 second cooldown to like 7 seconds anyways. I could drop my hunters mobility down to 80 instead of 100 which would be absolutely huge! EDIT: Well got 2 different comments yes and did not used to. The base cooldown of hunter dodge was increased by ~1-2 seconds at 100 mobility. Feb 8, 2023 路 In Lightfall, the efficacy of a class ability’s stat on its regeneration rate is getting re-scaled. my guess is they never will. With a 9-second cooldown on Dodge, and Dragon’s To my surprise both reduced a base cooldown of 39 seconds to 19. Mobility - a good stat for hunter dodge cool down but dodge cool down is already fast and subclass reworks give a lot of ways to get dodge back faster. . I could either have 100 mobility, but I'd lose some strength. 100 recovery is just non-negotiable in PvP. None of my friends who main hunter, nor I, would forgo t10 mobility for t10 recovery in most situations. But for grandmasters you're gonna want to go 100 recovery and 100 intellect. The Gambler's Dodge goes from 18 seconds to 19 seconds. It would only make sense if Hunter dodge intrinsically healed, hunters need an exotic to make it do that. I didn't have to look at my bars, I could just know when it SHOULD be ready. Jun 23, 2024 路 Does mobility still affect Dodge cooldown? Mobility is responsible for the following: Movement Speed. Save for two builds, all my other hunter builds have around 20-30 mobility but 100 resil, 100 disc and a high strength or recov. The resilience stat is a 40+% damage reduction when at 100. I guess that's what makes it good. 5ish seconds dodge animation + 11s cooldown after that), ur stuck with your wraithmetal covering ~80% of your dodge cooldown, then you drop back to 50 mobility to cover the last 20%, and this absolutely murders the cooldown minmaxing of pre nerf dodge dragonshadow. dodge isn't all that strong of an ability anyways. I could have 100 resilience, but I'd miss out on mobility. Jan 18, 2023 路 Passive Regeneration: Passive regeneration is tied to the ability base cooldown rate meaning your abilities base cooldown will decide how much energy you will regenerate over time. Mobility is worthless aside from the dodge cooldown but you still need that dodge cd low. Hunters have it easy regaining melee charges with dodge. Yep. There's the regular Mobility mod for any armor slot that's +10, Traction for legs which is +5 visible/additional So for a Hunter, mobility is going to be the stat/mod that matters most. The momentum from the additional sprint speed is very noticeable when running and jumping. 15 seconds. The reason this happens is because Killing Wind is a perk that grants you a brief period of bonus weapon handling, weapon range and mobility, after every kill. A lower cooldown might be fine, but same as Hunter dodge wouldn’t work/be ok. or stomp EE 5 for jump higher :o Outfit/set* If you're a Hunter mobility reduces your Dodge cooldown, which I shouldn't have to explain how good that is. I figured something was up and changed to the other dodge - the one with 29 seconds base cooldown - and again, both T8 and T10 gave me 14. Only void really needs that 100 mobility, plus kickstarts on class item to get that cooldown as low Preface: I make this post assuming recovery and resilience will be the most valuable stats for all 3 classes in Lightfall, particularly after the recently announced further nerf to hunter dodge cooldown, and several posts with people mentioning hunter loadouts that can dump the mobility stat on all subclasses. This means that the minimum cooldown is no longer shorter than the 10s duration of the Wraithmetal buff. A void hunter though with the aspect that turns them invisible off dodges and with 100 mobility has an 11 second dodge cooldown. So you only have to spec into base 50 mob (or base 35 if you run traction) to have the effective 100mob and 9s dodge cool down). I would recommend 100 res, and as high mobility as you can muster. Personally I have less than 30 mobility on all of my Warlock and Titan builds. For those that don't know what FR0ST-EE5 do, they halve the cooldown of your dodge, grenade and melee when sprinting, and dodging increases your sprint speed. Hey just started hunter and i have a question about mobility and dodge, ive had 70 mobility and 10 mobility. Edit: Also: the base cooldown on dogde is in effect at 20 mob. Void battery doubles your dodge cooldown, as in makes it longer. Does killing wind reduce Dodge cooldown? To be precise, while Killing Wind is active, you gain an increase to … Does mobility still affect Dodge Mask of Bakris has a 10s cooldown before your dodge starts recharging, so T10 = ~21s. it needs to come down or endgame content will continue being balanced around 40% DR, which means every endgame build is going to require maxed resil, which hurts build diversity. This also affects any hunter using chaperone, lightweight weapons, Dragon's Shadow, etc. 93 seconds Test 2: 12. 100 Mobility gives you 2 Smoke Bombs by the time 100 Strength charges once. At T8 Mobility (16s cooldown), that’ll bring it down to a 12s cooldown, which is still slower than T10’s 11s cooldown. Having 70/80 Mob with two Utility kickstarts in your cloak is faster dodge cooldown then 100 mob without mods. Hunter’s Dodge ability cooldown. For hunter, I'd recommend 10 mob regardless for the consistent dodge cool down no matter the weapon, but light weights give flexibility to your stat spread if you need it. Jun 5, 2021 路 Haven't been able to get stat rolls that gets my third skill to 100 yet, though. But yeah, typical hunter stats are mobility, recovery, intellect. To be precise, while Killing Wind is active, you gain an increase to your dodge cooldown rate, and a faster cooldown of your dodge overall. •hunter dodge cool down is too long •hunter melee abilities are all bad •the class ability has zero use if you don't have whc •mobility is the worst class based stat of the 3 •the "movement class" is the slowest class •worse jump of the 3 for pvp and pve, you jump on hunter you're dead in the air with no way to move •majority of the supers are terrible, they only have blade So we have two incredibly important stats- resilience and recovery. 06 seconds Was wondering if any1 knows. No reason to focus on Strength on a Hunter outside of very specific Exotics. 4. true. With Arc, your melee refreshes your dodge anyways. It's even more useless because bungie has nerfed hunter dodge several times. The example Bungie gives is that a tier 10 stat going forward will provide the regeneration Here is the answer: the dodge cooldown with 2x Utility Kickstart at T8 Mob is still slightly slower than the base dodge cooldown at T10. Reply reply thepluralofbeefis anything below 100 res and recov is quite noticeable in pve. Combine that with smoke grenades and some of the other things that lets you turn invisible that were added recently and you can pretty much stay invisible forever. Recovery - generally good unless you have other sources of healing. 3 seconds. i don't think it should be gutted, mind you, just made a bit more reasonable to where it won't be so massively noticeable without it. Very silly that res and recov are both very important for all 3 classes but also boost the respective stat of titans and warlocks, meanwhile hunters need to put in for mobility for our dodge cooldown, but mobility is just not a great stat outside of that. Tier 10 mobility cool down is 11 secs. That's a bit backwards, since mobility is a linear scale (movement & dodge cooldown) but recovery is an almost exponential scale (even quicker cooldown with each tier). Recovery will get you back in the fight sooner. For one, all it does in PvP is provide mobility, which compared to other mobility options that Hunters and other classes have, it's not *so* good that it needs to be on an effective nearly 30 second cooldown compared to a normal dodge, which is enough mobility as is and can be Jul 15, 2020 路 If you’ve read our Armor 2. Instead of getting up close to proc Gambler's Dodge, you can stand back and use Acrobat's Dodge to buff your weapon damage while remaining relatively safe. Not needing 100 mobility, ditching powerful friends for a better mod has made a world of difference. This damage is only increased by the reality that, for many activities, Omni is our only viable option. I mean, apart from making hunter abilities cooldown faster, the affects of 100 mobility is pretty much next to jack shit Resi and recovery have so much utility compared to mobility. You will never need to worry about reload speed on a weapon, and with combo'ed with things like xeno which normally as a long reload to instant its a godsend. Most of my other stats are 30-50. Just don't. Radiant and Invisibility dont help much in harder or solo content at all when you get 2 shot by everything. You must have it. During that 10s you still gain the benefit of having 100 mobility toward the dodge cooldown but you're still left with a tiny bit of cooldown after the buff Dodge activates Wraithmail. Mar 3, 2020 路 100 mobility means 30 seconds cool down and they have an exotic that let's them double dodge meaning they can go invisible back after back with a couple of seconds down time. Well, I'm back playing a lot after a six month break, and by sheer bad luck my armour has skewed heavily towards Mobility and Resilience. Mobility is the Hunter class ability stat. Hunter Dodge also is the worst dodge in PvP, Titans and Warlocks have ludicrously more uptime with Thruster and Icarus Dash, meaning they have far more utility to actually use it as a dodge instead of a neat way to reload between engagements. 100 mobility is critical not only for movement, but also dodge cooldown. After that, ive stopped worrying about getting other stats to 100. Or I could spec on strength, but I'd lose mobility and resilience!" "You hunters need stats? Man, being a titan is so much easier! All I need is resilience, and that's it!" "I hate you" Jan 3, 2020 路 Watch on Twitch! https://www. You are correct, mobility only affects walking and strafe speed, the first jump height, and Hunter dodge cd. A total of 24-28 seconds with 100 mobility every time you use it unless I'm forgetting something. 2x Utility Kickstarts reduces cooldown to about 14 seconds. Dragons Shadow still gives the mobility buff, but with the changes you can't keep 100% uptime on Wraithmail. Only exception is omnioculus which I don't even use in grandmasters anymore because you don't need it. i mean for hunter alone there are a whole slew of different cooldowns based on what kind of dodge you have on, exotics, etc. You'll have ~2s before dodge comes off cooldown. Frankly unless you're running a build that relies heavily on dodging you really shouldnt find yourself needing anything higher than 50/60 mobility. Hunter Dodge Increased Hunter's Dodge cooldown by a few seconds> (E. This cooldown is shared between the Warlock's Well of Radiance Super (Solar) and the Titan's Ward of Dawn Super (Void). This is great for damage rotations using Marksman’s Dodge to reload or Void builds that rely on dodges for invisibility. Sure, as a hunter dodge is worth prioritizing mobility, but 100 recov should be the next goal. Jul 7, 2024 路 mobility dictates your dodge cooldown, and you want your dodge as often as possible in both pve/pvp. Much easier to use gamblers dodge and get instant melees. Anything above like 60 is fine imo. After testing at 100 mobility these are the times I got on my dodge cooldown (keep in mind this was using dragon's shadow AND perpetuation on my cloak): Test 1: 11. As for the Hunter dodge nerf, a tad bleh about it as with Gravaton, the aspect for longer invisibility, 100 mobility, and 2 kickstart mods, I could remain invisible indefinitely after if activated from a grenade or whatever. Honestly the dodge nerf would be fine if mobility as a stat actually did anything meaningful other than reduce dodge cooldown. 90 to 100 mobility gives hunters a 10 second cooldown on dodge. As an example I ran with 100 mobility on a build and got my dodge back somewhere around 10-15 seconds of active gameplay. Both stats are incredibly important and powerful, but for hunters, a low cooldown dodge has so much more utility and usefulness than recov. Changing the dodge cooldown from 11s to 18s at 100 mobility dramatically nerfs the effectiveness of Omni builds in Endgame PvE. Intellect used to be a desired stat for pve (still good in pvp) but with the nerf this season its better to focus into other stats since being active gets more super compared to passively regening for int. IIRC from some Dragons Shadow nerf videos, it used to be 50 Mobility was perfect (DS giving hidden 50 mobility for total 100) but due to the nerf to dodge cooldown itself the timing for max uptime no longer holds up so to keep constant dodge you have to run more than 50 now. As of the Anniversary update last December intellect got severely nerfed. I don’t have exact numbers and seconds here, but when I was fucking around with my Hunter build today, I tested out how much of an improvement each Utility Kickstart granted to the cool down. Jan 24, 2023 路 I now mostly use it as a movement aspect as opposed to a strategy with any combat utility in mind. 2x Utility Kickstart gives back 25% of your dodge energy. Recovery isn't necessary on hunter as you can use cover, healing Nades or subclass buffs for healing (devour, restoration, invis etc). I use Sixth Coyote with double bomber so it really makes a difference. Jun 5, 2022 路 mobility 53 resist 101 recovery 91 intelligence 75-----PVP mobility 88 resist 66 recovery 89 intelligence 97 is this good ? i have double dodge with exotic armor hunter in high tier or solo is build for survive and become field medic. But there are ways to mitigate deficiencies in your stats. ) It's not clear yet if it's a flat +4 seconds across the board or if it scales with mobility tiers. and mobility needs to actually impact sprint speed or combatant accuracy while I would have thought that the long cooldown on acrobat's dodge would mean you rarely have Wraithmetal Mail active, which also means that you spend most of the dodge cooldown at 50 mobility, which puts the cooldown at 66s instead of the 50s obtained with 100 mobility (based on a couple of quick tests between errors). Just a dodge, because right now it doesn't feel like a dodge. I run all my builds with 100 mobility (for dodge cooldown), 100 resilience (for the 10% DMG reduction) and 100 discipline (for grenade cooldown). 18 seconds for gambler and 14 for marksman, we'll already have to wait up to like some 60% longer, now add in Bakris stopping the cool down for another 10 seconds after use. My hunter has 90 mobility (14 second dodge cool down), and is wearing Dragon’s Shadow (btw I know DS grants like 50 mobility during Wraithmetal Mail These all benefit far more from mobility than strength. Jan 29, 2023 路 Hunters get an extra benefit from their Mobility stat that many newer players don’t realize. Many hunter exotics trigger off dodge as well. The Marksman's Dodge will go from 13. With double Kickstart mods, it's 16. I mean, the idea is to dodge the bullets. Some things to note, all testing was done with 100 Mobility and Marksman dodge, meaning dodge cooldown was at 14 seconds and in any scenario where dodge was needed (bomber) it was used immediately on cooldown at every occasion. Mobility aids movement and speeds up your dodge cooldown. My resilience is only 10, though, as for some reason I am always unlucky with armour stat rolls. video link DS buff only lasts 10 seconds, so you only get 10 seconds’ worth of 100-mobility-like dodge regen, and then the other 32 frames you regen at a rate of 50 mobility. 100 Mobility = 18 Sec Dodge cooldown, one dodge = one smoke. The higher the ability tier, the shorter the cooldown. Exactly. If you couldn’t dodge them, there wouldn’t be much point to doing it. Hey everyone, I just wanted to go over some peculiar testing results I got when testing Hunter Dodge. 50 seconds. Warlocks and Titans with almost no mobility move around the map much faster. I think that this would make it more viable to have a high mobility Warlock, or a high Resilience Hunter, etc. It reduces dodge cooldown, which is the engine to most Hunter ability builds. The game says it affects my dodge cooldown but no matter what i have the cooldown remains the same ? is it just not updating or can ignore that stat in that regard. The stasis hunter was previously my favorite subclass to play in the game, because of how quickly and smoothly you were able to chain slows/freezes between the Winter's Shroud dodges and your Withering Blades, but now that the gambler's dodge cooldown has been nearly doubled it feels I still don't understand how hunter dodge with zero team play opportunity minus Gemini Jesters gets a 14-18s cooldown but towering barricade which is basically a free revive/heavy ammo is on a 16 second cooldown :/ Tad bit salty about that one. A max mobility hunter is going to have their dodge on a 9 sec cool down. 100 mobility is mainly for exotics that rely on dodge to proc the exotic perk. I was able to complete it easily when I made a 100 mobility 100 resilience build and used classy restoration basically for my recovery. Unfortunately most content creators made the mistake of timing the dodge cooldown from the beginning of the dodge animation instead of the end. Running the Powerful Friends mod also helps. Because I simply don't need the dodge all the time. Jul 29, 2024 路 Simply put, tiers refer to a selection of abilities that all share the same base cooldown. On its own, On such a short CD at 100 mobility, obtaining the shortest cooldown of any of the three classes, it becomes a mobile, spammable, aggressive, orb generating, melee/weapon recharging battery. Def has to be longer than dodge For hunter you can just run traction (+5 mobility and +10 hidden mobility) and perhaps some mobility mods or powerful friends to bump up the mobility a little higher. it would require additional UI work when they adjust the values for nerfs and buffs, slowing down the dev cycle. I often run a max mobility hunter configuration, often with either ST0MP-EE5 or Dragon’s Shadow. Lightweight frames give increased Sprint speed (which mobility does not effect) AND +20 mobility. Playing hunter and wanting a great stat distribution is playing on hard mode I made a post on here about mobility and dodge cooldowns right after Shadowkeep launched. Generally maxing class stat is good for ability gen, but I've dropped max rec and mob on Warlock / Hunter for Res. Pretty easy to get 35-50 mobility without using up mod slots on mobility. So in essence, each class would have a dodge, well or barrier that they can select. The second stat you will want to max out will depend on the activity. Arc Hunter: Instant Dodge after Melee Ability Kill (no mob needed) Solar Hunter: There are mods for Class ability on melee+grenade hit that allows you to basically cycle all three abilities (ahamkara tripmine build) and the other "melee build" (caliban) regenerates it's melee on radiant kills anyways, so no dodge on cooldown needed. 3 s. What this guy said. com/DrewskysChannelIn this video I take a look at hidden mobility buffs from thing In game modes like survival, always switch to your lightweight weapon at the end of the round. So increasing mobility beyond 50 would have veeeeery minimal effects, it would just make those 32 frames somewhat quicker. Dodge nerf feels terrible. 30 seconds. With a high enough mobility (I havent done any serious testing, but just from playing at least 70 mobility), you can keep Wraithmetal Mail up constantly *if* you have a Perpetuation mod on your cloak (it needs to be a void cloak). It basically let's you use the best evasive movement option more often. those 2 stats are so strong and tbh with both at 100, it trivializes pretty much every piece of content as far as pve goes. Jun 30, 2021 路 100 mobility, even with stompies is super powerful. Since you'll be sprinting a lot in PvP, these pants can work wonders for you. Your dodge will continue to cool down between rounds and the extra mobility will help. Since Rose is lighweight and provides hidden 20 mobility stat, does that work with dodge cooldown? If it does. That's not to mention all the Exotics and subclass synergies that go into the Dodge cooldown. twitch. Being able to get your dodge ability back super fast is really really powerful, especially if you are using dodge reload. For example, the shortest base Super cooldown is 7:15. Tips for mobility: Having a light weight frame in your hands gives you +20 mobility. When I used the same build type but with 30 mobility, i got my dodge back in 15-25 seconds, which really doesn't feel different since I was shooting and resetting my abilities because of fragments. Not true. Both are valid play styles, but Hunters now have clear and flexible options. There's nothing that specifically targets Dodge CD, save a couple things on class item that reduced class ability cooldown on melee/grenade/whatever maybe, but there are plenty that boost Mobility, which is what controls dodge CD. Edit: For the purpose of min maxing, Dragon's Shadow can make 80 (I think) mobility seem like 100 after dodging. On my hunter, i generally gear for 100 res, and then hope to get mobility and discipline as high as possible. (Also also increased sprint speed and weapon handling/reload). That led to them proclaiming that Lightweight added 10 mobility and Traction only adding 5, or something like that. If the build is dodge based I might go 100 mob and slightly lower res, but not lower than 80 (the curve isn't as steep as it use to be for res). 47 votes, 66 comments. There are ways to reduce the dodge cooldown using mods, but it hurts when dodge and strength are on long cooldowns for liars handshake/assassin's cowl builds. 7% increase in time between do For the TLDR; Utlity KickStart x2 + 100 Mobility + Frostees + Bottom Tree Arc gives Hunter Dodge a consistent cooldown of about 5. I run 100 mobility regardless if a weapon of mine bumps my mobility up, just to make sure my gameplay feels consistent regardless of what is equipped. As you get closer to Tier 10 Mobility, the Dodge cooldown decreases: A lot of hunters build max resilience and like 50/60 mobility because, well, 40% damage reduction is frankly busted and dodge is more defined by the ability loops that it can initiate (gyrfalcons being a fine example)…I don’t need maximum dodge cooldown to sustain a pretty lengthy stylish invis loop with gyrfalcons, I just need enough to be Sep 23, 2023 路 With 100 Mobility, your dodge will be on a 16-second cooldown, meaning it is practically up whenever you need it. Intellect - one of the least useful stats. 0 stats and tiers guide, you’ll know that 100 Mobility for a Hunter means a 9-second cooldown on their Dodge. Get decent mobility and discipline. At 100 mobility, I got 18. Cooldownreduction has deminishing returns after 70 mob. I also alway run traction on my boots, as well as at least one dexterity perk. Everything 1 to 2 shots you so you need good recovery. 8 s. patched as of 3. I'm a warlock main but my hunter is a top tree tether main and being able to cloak for recovery and repositioning has helped me many a time. The damage resist is palpable while the dodge window is like, 6 or 8 seconds difference between 60 to 100 mobility. gdmvoq hhxs fzoko vsfv qbdw eaxlm dwbaks unx bvounw cxeli