Best battletech warhammer build reddit. Was curious what everyone’s grasshopper builds are.

Best battletech warhammer build reddit. Reduce armor and keep it in the back.

Best battletech warhammer build reddit Best mission I ever did involved a Raven and a couple of LRM boats with lots of tubes. Reccomend searching "warhammer 40k fanworks" on youtube for more in dept videos They bassicaly went full disney, combined with a very sketchy history of making armies invalid every few updates so people have to invest more and just wonky balancing (40k is a populair game, not neccisarily the best. I haven’t used one enough on HBS Battletech to really compare to other mediums in that game, and I play with the BEX and CAC mods installed anyway. Any of the short TTB videos, or any done by BigRed40k. This would be my best Warhammer loadout, optimized for soloing, although a 4LL or 5LL would be good too (lower damage but better range). The Catapult is better on the attack with its 4 front mediums, but I'd say that creates a weird desire to get in and use those lasers, when it's not the best part of the design; the LRMs are. Makes a really good energy boat if you build it properly and has the speed and jets to make it keep up. Then store it. The "essential" stuff are the novels that are numbered. No, the ERML/UAC2s are not the most efficient weapons for that, but when considering range and hardpoint availability they are the best IMO (along LRMs as a whole). It's just a short overview of the Great Houses, but it gives you the rough overview of the setting. So anything in your front arc, left arc with left arm, and right arc with right arm. 2x PPC ++ 10dmg and LRM 10. You've got a lot of DPS builds already, and while you do really need an LRM build, the Wolverine isn't the right chassis for that. No other build will concentrate so much damage in one spot, and at excellent ranges too. 1K votes, 47 comments. Almost all of this can be read about in the Battletech Technical Readout 3025 and later books. Fans of fantasy, science fiction, horror, alt history, and more can all find a home with us. Nov 24, 2019 · If it's an early build and you don't yet have stocks of OP-gear, 2 Snub PPCs and an LBX5 are fine. Usually I jump in and alpha from behind. Now I would say go look up mechs on Sarna. 47 votes, 24 comments. You are close to the optimal Warhammer build. And yes the Warhammer 6R with 2xLGauss and 2xERPPC is great, although not a hull-down hill humper. I have a fire support warhammer, and a brawler warhammer. Eight Energy hardpoints, though one of them is in the head. Nov 22, 2019 · Current lance is highlander, banshee, battlemaster, and stalker(a dedicated LRM build). (Because of RPG reasons, dont sweat it). Everything from tabletop… Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. More accurately: simply pick whatever build(s) fit your play style. It's not the most damage but it has max JJ's and armour and never gets hot, so it's okay for a hot environment. It starts the battle in the “Ranged” role, using its PPCs to punch holes in enemy armor and then shifts to the “Battle Line” later in the fight. So I liked that build. Something that has a single hit weapon to break armour and either MGs or SRMs for crits. Since most weapons have a base damage of a multiple of 5, you need an energy weapon with a damage of 55 for the Warhammer's boost to send it into headcapper territory. I don't know what is allowed with Battletech, as some games like Warhammer 40,000 using 3rd party models is a strict no-no, but Flames of War it's absolutely fine to use 3rd party models. net which is probably the best Battletech web-sight out there. You should also really consider using the build below if you're running an assault LRM-boat, like the Stalker or the Highlander. It's any target your fists can hit, one attack per arm. The original version of the story in Warriors of Kerensky is that the Wolverines chased all the civilians out of Dehra Dun and used a low-yield nuke to destroy the Raven genetic repository and ONLY the genetic repository. Typically piloted by an outrider. Cause I build a ton of custom units and some are based on classics like the Sherman and Tiger. The build is effective, interesting, easy, and adjustable. 16 votes, 30 comments. You can make quite a lot of builds with this mech. As a general rule - try to get maximum armor when you customize a 'Mech, even removing extra weapons or heat sinks in order to do so. That thing didn't give a damn what weight class you were, you died all the same. Something like an Archer or a Trebuchet earlier in the game. Legally, no one else is allowed to produce individual Battletech-branded miniatures. If you can get a Warhammer 7A from the Black Market, DO IT. So I am newer to battletech but for my warhammer stuff I used a very useful box with a steel plate in it and magnets in the bases and im using that same system for my battletech now. 38K subscribers in the Battletechgame community. As far as the tabletop game goes specifically, it’s alright. Thb, when i switched mechs from the warhammer, i was surprised by how welcoming and uncomplicated the community was. If you think you're ready to add vehicles, infantry, and aerospace fighters, get "Total Warfare", which contains the aforementioned rules in battletech manual plus rules for all the other stuff as well. As far as optimal min-maxed nobody will ever want to face it again builds, I built a 35-ton Clan-tech mech that had 8/12 movement, a UAC/20, two tons of ammo, and nothing else. Of course I'm using the two ballistic hard points for Much larger ballistics then what it comes with. In the early game you can build it as a brawler while in the late game you can make it into a very capable LRM Boat. DHS engine. My current build: 2x Mlas+, 6x Slas++, 2x Arm mod +10dmg, 2x Arm mod +20dmg, exchanger, gyro +1 hit defense, max Armor, max jump jets, tons of single heat sinks. I'd say the Gray Death Legion trilogy is the best jumping on point. One thing I like about the new customizable difficulty is turning on unlimited ammo and heat off and really experimenting with stupid fun builds that wouldn’t really work otherwise. If you don't spend that resource, you are under-utilizing your mech. Heavy: Thunderbolt. I basically ghetto built it into a Warhammer IIC, giving it double heatsinks, endo-steel and FF, normal (but top-tier obv) PPCs for heat control, pulsies and a streak SRM-6. I'm loving my 4 LL Warhammer. For battletech, a huge-scale game of alpha strike might involve 50 models a side. don't get me wrong. It's meant to attack always from the front and as far as possible from the enemy. The charity is St. Lights: no doubt the Firestarter. The build is heat neutral, can jump and alpha every turn with like 1-2 heat to spare. Was curious what everyone’s grasshopper builds are. What’s a good damage range for a long-range build, and how good are mixed-range builds? (And what’s a good mix for such builds) LRMs. We playing tabletop (battletech rules but a homebrewed scifi universe), and we get to build the beefiest mechs we want at 60 tons with any and all tech legally printed. Officially, there are two sources for Battletech miniatures: Iron Wind Metals has an exclusive license to produce all individual Battletech miniatures. True; however, the build isn't intended to find out how much point damage is feasible, but rather how much theoretically possible damage can be fit into the chassis and still be capable of actually firing all weapons at once. It’s the closest a console peasant like me will get to playing like I have mods. With a called shot to the center torso, it'll annihilate anything in one salvo. Then I have a Warhammer 6R long range sniper. :P The worst mech to see is the one you've never seen before. They do a good job of touching on the lore. 12 tons of armor both. In an environment that doesn't affect heat sinking, this mech can do a full jump and alpha on turn one before doing a full jump on turn two and firing the UAC/2s, 2 of the ER mediums and one of the ER smalls. AGoAC has the standard Battletech rules which build upon what you've used so far and are sort of the minimum ruleset most play. Coming to Battletech from a Warhammer background, and was wondering if there were any tactics/suggestions on list building or unit selection for Alpha Strike? I've never seen so many options in my life for a game, so it would be quite helpful if there was a way to narrow down the selections. 58K subscribers in the battletech community. There are so many variables that you can't really go the same build every game. I ran the SLDF Battlemaster as a laser brawler, to take advantage of that sweet sweet engine heatsink. 2-3 PPC hits will often risk killing of severely crippling a mech, meaning that focusing one mech down ("Guns off the field") is typically better than splitting fire. Or LBx 20 Mrm 30 4 med Welcome to the Eldar Subreddit, the premier place on Reddit to discuss Eldar, Dark Eldar and Harlequins for Warhammer 40,000! Feel free to share your army lists, strategies, pictures, fluff and fan-fic, or ask questions or for the assistance of your fellow Eldar! Discord: Unaffiliated. Support weapons are on another level of efficiency (higher) but range and hardpoint availability (mostly range) limit a lot their usability and I don't think would put them very Tex Talks Battletech's Battletech 101 video. Set your alarms for 1600 and get on over to the Black Pants Legion on Youtube for the "Tex Talks Battletech" Warhammer episode premiere. Or you can swap one of each lasers for a PPC, but then you'll have to commit some DHSs. It’s probably the best starter mech they could’ve chosen for the player by Third Succession War standards. My fav mech at 60 tons is the Rifleman. Forever. If I wanted to knock Warhammer I'd say that Mechwarrior 4: Mercenaries was better than Warhammer 4: Mercenaries. It's pretty impressive how little materials you need to start and how accessible it is, but the directive of "customize your mechs and field any unit combination" doesn't hold r/Fantasy is the internet's largest discussion forum for the greater Speculative Fiction genre. the jump jet thing makes me raise an eyebrow in this game as most mechs traditionally aren't setup for them. It has expended gameplay rules for mech combat. Eventually, they even lose FTL communication and have to What are your builds that shouldn't work, but are actually amazing? For example, they look terrible on paper, but hold up great in combat. I think you need to get rid of the JJs unfortunately but the damage is reasonable until you get to Heavies. Without its advanced SLDF equipment the Cyclops is quite useless as an assault mech. However, there are some small things here and there that don't line up with the changes Battletech made because they were written early on in the franchise, but it's nothing too distracting. 420 alpha, tons of accuracy with an all-10's pilot even without a TTS, and cool enough to jump and shoot every turn forever and never give a damn about heat. Battletech is tons cheaper, more in line with GWs skirmish games as people have said. The brawler has maxed out pulse mediums and pulse smalls, for something like a 225 alpha. What works best for me is 1 marauder (I prefer 3R), 1 PXH-1b, 1 Warhammer 7A, and the last mech is whatever with preference towards another Warhammer 7A. Welcome to Fallout 4 Builds. These are just a few builds I often run for different roles. If you need a brawler I'd go 5s with AC10, 2xMLas, SRM10, full JJ loadout. it has a 40% velocity boost, which makes the MRMs amazing. I naturally gravitate towards more brawly builds because short-range weapons have the absolute best damage to weight ratio, leading to me look upon longer ranged builds with lower damage outputs with disdain. I don't remember the exact model, look up warhammer builds (or any other mech builds) on a website called GRIMMECHS in their Database section - you'll find the mech I'm talking about there. My current build is a Snub PPC, 6×ML, 2×SRM6 w/1t ammo, 6×DHS, 4×JJ, cockpit mod + gyro, and 15. It's an interesting vehicle in that it has a lot of hardpoints (7 energy, 2 ballistic, 1 missile, and a few support) and it can mount an extra jumpjet (most assaults can only mount 3 but it can take 4), but it doesn't have a lot of free tonnage. I'm sending you down a rabbit hole here, but all the background information you could possibly want can be found on sarna. Most of what you can build with the 6B can work a little better on the WHM-7A where the optimized capacitors make up for one fewer energy slot. In some of my other playthroughs, it's been a -7A with 4x Large Pulse Lasers or ER LLas. The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. A place to share your character builds or get help building your perks and stats for your sole survivor in Fallout 4. . 2 Snub PPCs++ 2 medium pulse++ This means that Multi-PPC builds are often best splitting their damage, which is rarely what you want to do in the late game. Bulkwark and sure foot and call shot mastery. This is probably the best hero mech in tht game outside of the thunderbolt with 8 Mls in the torso and an Er ppc in the arm which 2 shots virtually any mech. Curious about how people are setting this mech up. Jul 23, 2022 · You should try that build on a Warhammer 7S. A community for painting miniatures and models. Normally i would use a 5x2mm magnet but because battletech bases are a bit shallower I personally used 6x1mm and because 1mm thick magnets are quite a bit weaker I Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. That is up to you, both have pros and cons. All assault mechs suffer from the issue that they need high power, heavy engines to move decently. Vs squishy comps with little cc I almost always go full glass cannon and Dark harvest but vs cc or bruisers/tanks ad/hybrid build with Conqueror is way better. Modern era tanks too if you know a source for them, a mini Abrams would be awesome. The one you can't recognize, or that your sensors can't identify. The Phoenix hawk is a hopping, backstabbing fool, the MAD is a headcapper of course, and the 7A's punch so far above their weight class when equipped with LPLs and ER MLs it's ridiculous. Very little of that „hey, that’s the wrong kind of actuator to use when fighting in that army“ or „since i switched to the whm 10 series, the ppcs of my warhammer no longer do the damage they used to“. You get the most value out of the exchanger if you're firing all your weapons, the UAC20's need rested after a couple of shots, so I'm thinking build for one or two massive alpha's at -40% heat then a brace cooldown turn. The Marauder 5M can do the same build, can equip jump jets, and has a better Gauss mount but worse convergence. However, I think the best meta is an Atlas built for headshots: 4 Large Lasers, 2 Ultra-AC/5. My commander mech is a Crockett 5003-1 Comstar mech I just got my hands on( thx to the Warhammer) with AC20+++, 3xML, 2xSL and SRM10. Welcome to the Eldar Subreddit, the premier place on Reddit to discuss Eldar, Dark Eldar and Harlequins for Warhammer 40,000! Feel free to share your army lists, strategies, pictures, fluff and fan-fic, or ask questions or for the assistance of your fellow Eldar! Discord: Unaffiliated. You want the WHM-7A, the SLDF Warhammer from the black market. Runs hot when firing full alphas at close range, so if you're heat averse, trade JJs or an SRM for extra heatsinks, depending on what you value more. Does decent as a sniper at the heavy class. The main thing is to build each mech to fill a specific role that complements the other mechs in your lance. All things BattleTech, including the tabletop games, miniatures, fiction and video games. Dropping a PPC was probably the right move but, despite the fact that it's still an AWS-8Q at the end of the day I can't help but feel like this many heat sinks is ridiculous. The best way is to strip the equipment, hit the max armor button, and then trim off armor points until you get to a half or whole ton increment The Warhammer was my end-game mech first time through, standing over any Assault mech even. For new playerscannot stress this enough: There aren't "best builds" in Battletech Tabletop. The Battletech Animated Series. (BEX) With my Warhammer, I forsake PPCs and drop down to LLs the best accuracy ones I have. that are all connected in the 40k universe. 39K subscribers in the Battletechgame community. Everything else into frontal armor and Heat Management. Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. Actually Battletech follows the tank concept of the iron triangle, with the 3 points being Mobility, Firepower, and Protection. It runs hot (+35 heat per alpha) but it's murderous as a flanker and finisher. Aeldari Warhammer 40k. Rifleman, Thud, Archer, Warhammer - Heavy battle lance, the Thud and Warhammer can close while the Archer and Rifleman stay at range. For the most part the Battletech timeline "begins" around the end of the 3rd Succession War and the beginning of the 4th in the 3020's and everything before then is history that is fleshed out in The title may be a bit deceiving, in that I have an idea of where to start with Battletech, (watching YouTube, lurking the subreddit and other forums, buying the starter box, and reading the lore) but its the specifics that I'm a bit lost on. And then the Marauder and Beemer can be two buddies who do their own thing. Medium: vindicator. This build generates 104 heat on alpha with 54 points of cooling giving a heat delta of 50 (ignoring JJs for the moment). Give it to your best Bulwark pilot and let him lead the way. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. For most light mechs heat from jump jets too taxing but the Firestarter can cope with it because it has many support hardpoints, allowing to jump long distances and still fire with decent damage without busting into flames. Now, in my current run, I'm trying different things. Unlike the Snub PPCs, there is no spread. A meta(and as disgustingly OP as it is derpy-looking) build would be to use 3x UAC2 and 4 M Lasers. Warhammer is good at all ranges but later will just lose arms like crazy. Katarina is a good example. If playing stock Battletech, then I would load up on the front armour, remove the LRM 5 + ammo, put a mixture of SRMs to 10 and back armour to 30. I typically stayed inside the lines of the base chassis even in MW3 by only swapping in a "like for like" way specially once the clan tech started spilling into my coffers. 5t of armor. I love how it looks and the fact it's kind of putupon, ubiquitous and somewhat maligned. This subreddit is for anything and everything related to Warhammer 40k. To give a stark example: interstellar warships and the facilities to build them are rendered extinct in most of human space for over a century by the First Succession War, and the capacity to build interstellar craft at all never comes close to recovering even three hundred years later. I also have 1-2 PPCs with the -2t modifier to bring it down to 5t. This is the best I've come up with so far 😃 With the rest of your lance, you basically need a backstabby build. My current early-Career-my-gear-sucks build is 4x Large Lasers. The mobility the jump jets provide is better to use to get into range for the LRMs, or rather get out of everyone else's range. This build has good short range firepower, and the extreme range of the LB2X means you always have something threatening to throw at longer ranges while you close. 2 LBX 10s - 5 medium lasers 2. Heavy Gauss LBX 10 3 med lasers 3. I set up 2-3 times that with my guard over in 40k in an average game, and would cost well over a grand to build from scratch with today's minis. I read that book cover to cover as a teenager before there was an internet. Best used first to chip away an evasion pip. Once you've mastered that, pick up the "Battletech Manual". Just bind the 4MGs and SRM6 to one key and flank to head cap stuff you've softened with the Er PPCs. In my current BEX career I often choose to run this instead of my Orion or Warhammer. If you have any recommendations on where i too can get some awesome WWI & WWII tanks at battletech's relative scale I'd love to learn where you source them. (Non modded so console players can join in; we've all seen the videos of Annihilators and Urbies going 150+kph, that doesn't count) For me, my best underdog is probably the hero Vulcan, the Bloodletter. Had to strip armor down to as low as I dare to, so that I pack in adequate heat sinking. The PPC++ is atm the only 61+dmg long range weapon due to the Warhammer buff. 55K subscribers in the battletech community. Jude's Research Hospital, a most worthy way to show your appreciation to the team for all the hours and effort that goes into some great lore content. If cannot wait, these are the printers I would buy today if I was looking for a new printer with various use cases: Top resolution (18 microns): Mars 4 . Heavy Gauss Mrm 30 4 med lasers 4. Heat build-up is best used when you have good odds to hit, when you are desperate, when you need to take out a mech NOW, when you are about to die, when you have water available to cool down, when you plan on fleeing to cover the next turn, or when you plan on using fewer weapons the next turn. 1. Offense: The Warhammer was designed as a shock troop during the Star League. Any ideas on where else to get mechs and if that is allowed? Note: For the record if mods see this, I am not trying to infringe on IP from the subs rule 4. My personal build is a marauder 2R with 1 gauss+ and 2 large pulse laser++ Final note, the annihilator/Warhammer can be loaded using 55 or 30 damage weapons as their unique modules will boost ballistic/energy damage 20% Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. Oh, and most likely the best price is directly from manufacturer. Use it as an LRM boat. The writers have really done a compelling job of making up a fake 12 votes, 35 comments. Please refer… MechWarrior: The BattleTech Role Playing Game (first edition: 1986) MechWarrior: Second Edition (second edition: 1991) MechWarrior: Third Edition (third edition: 1999) Classic BattleTech RPG (second printing of *MechWarrior'*s third edition: 2007) A Time of War (released in Dec 2010) Maybe you find a copy of Time of War in a game shop. Nothing particularly special about it, but pretty cheap for a heavy and easy to build in lore and generally good for a decent campaign. SLDF Warhammer builds? Rolling 7x MPULSE++ with full armor, jets, 4 DHS and an exchanger++. Heads have 16 structure and 45 armor, so minimum one-hit headshot damage is 61. A few builds I'm Messing with right now are 1. Keep in mind, before the Clan Invasion, the vast majority of BattleMechs a soldier or officer is ever likely to see are centuries-old desig Any role of lance can have a weight designator attached so, a heavy battle lance would be primarily heavy 'Mechs whereas an assault battle lance would be majority assaults, but those specifically equipped to fight at a mix of ranges (which is really what the battle lance is about; its members can engage the enemy without having to break the line, so are usually 'Mechs with a wide variety of So, for the build, I envision them as a thuggish 'come at me bro' mech: maximum armor, around 4 MLs, as many SRM racks as can be mounted (can't rem if 2 or 3 are allowed), and max support weaps, arm mods if avail, and enough heat sinks to keep firing alot. Also, build advice would be welcomed. It's a small detail and a moot point in the long term goal of playing fun games, but when it comes down to it I'm drawn to Battletech and their rustic big walking tanks more than Warhammer, and again that is not a knock at Warhammer. Until you find a Catapult or an Archer. Reduce armor and keep it in the back. Heat build-up is a resource. Battletech, whether it wants to admit it or not, is best enjoyed as a melding of roleplay and wargaming - especially if you squeeze in more than a couple matches a year. Battletech is kind of like Warhammer 40k in that the "present" of the setting has a substantial amount of history preceding it, if that makes sense. The feature length TTB vids, in particular the Amaris Civil War. All things BattleTech, including the tabletop games, miniatures, fiction and…. I actively play MWO and HBS:BT (Mechwarrior Online, and Battletech by HBS) and the meta builds in both those games are negotiable at best. Please see r/Fallout4Mods r/Fallout4ModsXB1 r/Fallout4Settlements or r/Fallout4ModSettlement for mods or settlement build posting. Typically I’ll build with two Larges and as many Mediums as I can carry without melting the mech down every time I fire, while carrying maximum frontal armour. OR. Warhammer, the one with 2 Ultra AC10 AND 5 Er Medium Lasers. It seems like there are a number of sources for Battletech minis Well yes, in so far as two is a number. So, for example, it's entirely possible for an Atlas to uppercut the head off of two separate Stingers, one in its left arc and one in its right arc, in the same turn. It's very hard to make a bad build for an Atlas unless you do it intentionally. In tabletop Battletech the Warhammer is a hybrid “Ranged + Battle Line” mech. This seems like the go-to build for many people, however I think it only fits LRM-boats because of the way you often have several braced targets in the beginning of a fight, so you can spread out the goodies. Jul 23, 2022 · Interested in what everyone's go to build on the Warhammer 6R variant is. I rarely use build guides in ARAM. So near to max armor (1480 points), 2x Large Pulse lasers (one per arm) and a single Medium Pulse laser in the second right arm slot; and 2xMLA on each torso, and a TEX++ (-20% heat generated). 1M subscribers in the minipainting community. I'd likely be replacing the battlemaster with whichever of the 2 I got. For the sniper role use either the 2xLLas 2xMLas 1xLRM15 build the other poster suggested. 17 votes, 12 comments. Also that sweet, sweet engine DHS. This way I can pack on 4 5t energy weapons. net . true. They can easily be adapted to other mechs or tweaked to better fit your lance and playstyle. Mixing weapon types seems to work poorly but salvos of like 40 absolutely batter enemies. This is for character builds, NOT settlement builds and NOT for mods. With Elite pilots and aimed shots, you can pretty much one-shot most other mechs. The best mechs are those that are balanced so that they move well, have good firepower, and are tough. cvpdl stkc cwtp yrjwd kqarxx bowawv rznxpp xcrxbe txdvh hdtrqh